Difference between revisions of "Green Djinn"

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summon=--|
summon=--|
convince=--|
convince=--|
abilities=Melee (0-110), [[Fireball]] (45-80), Sudden Death (50-105), Electrifies (25 hp/3 turns, 75 damage total), Heavy Drunkenness, Cancel Invisibility, turns you into a [[Rat]]|
abilities=Melee (0-110), [[Fireball]] (45-80), Sudden Death (50-105), Electrifies (25 hp/3 turns, 75 damage total), Heavy [[Drunkenness]], Cancel Invisibility, turns you into a [[Rat]]|
immune_to=Invisibility, Paralyze, Poison, Fire, Energy|
immune_to=Invisibility, Paralyze, Poison, Fire, Energy|
neutral_to=Physical, Ice|
neutral_to=Physical, Ice|

Revision as of 02:54, 16 June 2021

Green Djinn
Green djinn.png
Heart.png Hit Points: 330
Xp.png Experience: 430
Summon.png Summon: --
Convince.png Convince: --
Abilities:Melee (0-110), Fireball (45-80), Sudden Death (50-105), Electrifies (25 hp/3 turns, 75 damage total), Heavy Drunkenness, Cancel Invisibility, turns you into a Rat
Pushable:
Push Objects:✔️
Est. Max Damage:+300 damage per turn
Immune To:Invisibility, Paralyze, Poison, Fire, Energy
Neutral To:Physical, Ice
Sounds:"Be careful what you wish for."; "Let me grant your wish."; "You cannot comprehend our magic, mortal!"; "Let me borrow your soul."
Task:500 (Item Tasks)
Note:Green Djinns use strong melee when close to their opponents, and Energy Attacks when the opponent is at a distance. A green djinn will never retreat (they fight until death). These Magic Creatures are the counterpart of Blue Djinn and a lower rank than Efreet. They can turn you into a rat and cancel your invisibility.
Strategy:It is highly recommended to wear a Dwarven Ring as it can save you a trip back to the Temple! When Djinns make you drunk, it is very hard to control your movements. They can make you very drunk.
Loot:0-113 gp, Bag, Cheese, Grave Flower, Small Oil Lamp (semi-rare), Green Book (semi-rare), 0-4 Small Emerald (rare), Mystic Turban (very rare).
Location:Tombs of Yehsha

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