Difference between revisions of "Green Djinn"

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<div id="content_view" class="wiki" style="display: block">
{{Monster|
=<span style="font-size: 120%">Green Djinn</span>[[Image:greendjinn.gif|greendjinn.gif]]=
name=Green Djinn|
 
image=[[File:Green djinn.png]]|
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hp=330|
''330 Hit Points''<br /> ''430 Experience points per kill''<br />
push_objects=y|
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exp=600|
'''Summon/Convince''': --/--<br /> '''Abilities''': Melee (0-110), [[Fireball|Fireball]] (45-80), [[Sudden Death|Sudden Death]] (50-105), Electrifies (25 <span class="wiki_link_ext">hp</span>/3 turns, 75 damage total), Heavy Drunkenness, [[Cancel Invisibility|Cancel Invisibility]], turns you into a [[Rat|Rat]].<br /> '''Pushable:[[Image:d.jpg|d.jpg[[Invisibility|Invisibility]], [[Paralyze|Paralyze]], <span style="color: #00ff00">Poison</span>, <span style="color: #ff0000">Fire</span>, <span style="color: #00ffff">Energy</span><br /> '''Neutral To''':Physical<br /> '''Sounds''': '''<span style="color: #d14703">"Good wishes are for fairytales"; "I wish you a merry trip to hell!"; "Muahahahahaha"; </span>''''''<span style="color: #d14703">"Tell me your last wish!"; </span>''''''<span style="color: #d14703">"I grant you a deathwish!".</span>'''<br /> '''Behavior:''' Green Djinns use strong melee when close to their opponents, and Energy Attacks when the opponent is at a distance. A green djinn will never retreat (they fight until death).<br /> '''Task''': [[500 kills|500 kills]]<br />
est_max_damage=+300 damage per turn|
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summon=--|
'''Field notes''': These Magic <span class="mw-redirect">[[Monsters|Monsters]]</span> are the counterpart of [[Blue Djinn|Blue Djinn]] and a lower rank than [[Efreet|Efreet]]. They can turn you into a [[rat|rat]] and cancel your invisibility.<br />
convince=--|
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abilities=Melee (0-110), [[Fireball]] (45-80), Sudden Death (50-105), Electrifies (25 hp/3 turns, 75 damage total), Heavy [[Drunkenness]], Cancel Invisibility, turns you into a [[Rat]]|
'''Location''': Mal'ouquah, Oasis Tomb, under the Yehsha Library Tomb, Serpentine Tower last floor behind the [[Magic Wall|Magic Wall]],<br />
immune_to=Invisibility, Paralyze, Poison, Fire, Energy|
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neutral_to=Physical, Ice|
'''Strategy''': It is '''highly recommended''' to wear a [[Dwarven Ring|Dwarven Ring]] as it can save you a trip back to the Temple! When Djinns make you drunk, it is very hard to control your movements. They can make you very drunk.<br />
sounds="Be careful what you wish for."; "Let me grant your wish."; "You cannot comprehend our magic, mortal!"; "Let me borrow your soul."|
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note=Green Djinns use strong melee when close to their opponents, and Energy Attacks when the opponent is at a distance. A green djinn will never retreat (they fight until death). These Magic Creatures are the counterpart of Blue Djinn and a lower rank than Efreet. They can turn you into a rat and cancel your invisibility.|
'''Loot''': 0-113 <span class="mw-redirect">gp</span>, [[Cheese|Cheese]], [[Grave Flower|Grave Flower]], [[Small Oil Lamp|Small Oil Lamp]] (semi-rare), [[Green Book|Green Book]](semi-rare), 0-4 [[Small Emerald|Small Emerald]] (rare), [[Mytstic Turban|Mytstic Turban]] (very rare).<br />
location=[[Tombs of Yehsha]], [[Small Efreet Base]], [[Green Djinn Fortress]]|
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task=500 ([[Item Tasks]])|
<br /> [[Monsters|Monsters]]</div>
strategy= It is highly recommended to wear a Dwarven Ring as it can save you a trip back to the Temple! When Djinns make you drunk, it is very hard to control your movements. They can make you very drunk.|
loot=0-113 [[Gold Coin|gp]], [[Bag]], [[Cheese]], [[Grave Flower]], [[Small Oil Lamp]] (semi-rare), [[Green Book]] (semi-rare), 0-4 [[Small Emerald]] (rare), [[Mystic Turban]] (very rare).}}

Latest revision as of 20:09, 7 March 2024

Green Djinn
Green djinn.png
Heart.png Hit Points: 330
Xp.png Experience: 600
Summon.png Summon: --
Convince.png Convince: --
Abilities:Melee (0-110), Fireball (45-80), Sudden Death (50-105), Electrifies (25 hp/3 turns, 75 damage total), Heavy Drunkenness, Cancel Invisibility, turns you into a Rat
Pushable:
Push Objects:✔️
Est. Max Damage:+300 damage per turn
Immune To:Invisibility, Paralyze, Poison, Fire, Energy
Neutral To:Physical, Ice
Sounds:"Be careful what you wish for."; "Let me grant your wish."; "You cannot comprehend our magic, mortal!"; "Let me borrow your soul."
Task:500 (Item Tasks)
Note:Green Djinns use strong melee when close to their opponents, and Energy Attacks when the opponent is at a distance. A green djinn will never retreat (they fight until death). These Magic Creatures are the counterpart of Blue Djinn and a lower rank than Efreet. They can turn you into a rat and cancel your invisibility.
Strategy:It is highly recommended to wear a Dwarven Ring as it can save you a trip back to the Temple! When Djinns make you drunk, it is very hard to control your movements. They can make you very drunk.
Loot:0-113 gp, Bag, Cheese, Grave Flower, Small Oil Lamp (semi-rare), Green Book (semi-rare), 0-4 Small Emerald (rare), Mystic Turban (very rare).
Location:Tombs of Yehsha, Small Efreet Base, Green Djinn Fortress

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