Green Djinn

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Green Djinngreendjinn.gif


330 Hit Points
430 Experience points per kill


Summon/Convince: --/--
Abilities: Melee (0-110), Fireball (45-80), Sudden Death (50-105), Electrifies (25 hp/3 turns, 75 damage total), Heavy Drunkenness, Cancel Invisibility, turns you into a Rat.
Pushable:[[Image:d.jpg|d.jpgInvisibility, Paralyze, Poison, Fire, Energy
Neutral To:Physical
Sounds: "Good wishes are for fairytales"; "I wish you a merry trip to hell!"; "Muahahahahaha"; '"Tell me your last wish!"; '"I grant you a deathwish!".
Behavior: Green Djinns use strong melee when close to their opponents, and Energy Attacks when the opponent is at a distance. A green djinn will never retreat (they fight until death).
Task: 500 kills


Field notes: These Magic Monsters are the counterpart of Blue Djinn and a lower rank than Efreet. They can turn you into a rat and cancel your invisibility.


Location: Mal'ouquah, Oasis Tomb, under the Ankrahmun Library Tomb, Serpentine Tower last floor behind the Magic Wall,


Strategy: It is highly recommended to wear a Dwarven Ring as it can save you a trip back to the Temple! When Djinns make you drunk, it is very hard to control your movements. They can make you very drunk.


Loot: 0-113 gp, Cheese, Grave Flower, Small Oil Lamp (semi-rare), Green Book(semi-rare), 0-4 Small Emerald (rare), Mytstic Turban (very rare).



Monsters