Hydra

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Lernaean HydraLernaean_Hydra.gif


4500 Hit Points
8600 Experience Points per kill


Summon/Convince: ??/?? (Illusionable)
Abilities: Melee (0-314), Poison wave (146-350), Poison strike (100-200), Paralysis, Self-Healing
Pushable:d.jpg]]
Push Objects:10px-Tick.jpg
Walks around: Fire, Energy, Poison
Est. Max. Damage: 864+ hp per turn, 1865+ hp (Very Slim Chance) With 3 heads
Immune to:
Neutral to: Physical, Energy, Poison, Life Drain, Fire
Sounds: "FACHHH!"; "'FSCHHHH!'".
Task: Tylar Tasks


Field Notes: It changes to 2 head version on deep green hp and 3 head version on deep yellow hp. With each additional head, the Lernaean Hydra gains the ability to use an additional poison wave and poison strike per turn. Runs on low health.


Location: North of Abukir's large desert, found on several jungle islands. Accessible through a mountain path.


Strategy: High level is recommended to fight hydras, a blocker is usually necessary as well as some shooters. Pay special care and attention to the shape of the wave and the direction the hydra faces.

Click file/view/HydraHuntExemple.gif/583518191/HydraHuntExemple.gif to see a example on how to hunt them using summonedDemon Skeleton.


Loot: 0-272 gp, Light Sword, Medusa Shield, Protection Amulet, Plate Armor, 0-3 Hydra ham, 0-4 Small Emerald, Illumination Ring, Dragonfetish, Assassin Blade (Semi-rare), Poisoned Bow (rare), Arming Sword (rare), Torn Quicksand Boots (rare),



Monsters