Difference between revisions of "Magic Cloak"

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shard_3=0.91|
shard_3=0.91|
name_4=Presence of Mind (1)|
name_4=Presence of Mind (1)|
large_4=15|
large_4=15.0|
small_4=1|
small_4=1.0|
shard_4=0.2|
shard_4=0.2|
}}  [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] [{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 2%], [[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| 10% chance to absorb 5% of any magical (non-physical) attack and convert it into mana. }}]] (10%), [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] (8), [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] (1)|
}}  [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] [{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 2%], [[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| 10% chance to absorb 5% of any magical (non-physical) attack and convert it into mana. }}]] (10%), [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] (8), [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] (1)|

Revision as of 20:00, 11 October 2023

Magic cloak new.png
You see a Magic Cloak (Arm:12). 
It weighs 21.0 oz.
This light cloak is believed to have resistance to mana drain.
Item Rank:160
Properties:Intelligence (7), 10% mana drain resistance
Possible
Attributes:
 Resistance [Elements, 2%], Mana Absorb (10%), Intelligence (8), Presence of Mind (1)
Arm:12
Description:This light cloak is believed to have resistance to mana drain.
Weight:21.0 oz
Dropped by:None.
Buy from:Players only.
Sell to:
MittenhoffTuggot (150,000 gp)
Note:Provides 10% mana drain resistance while worn.
Only obtainable by doing the 1000 Dwarf Geomancers Task.

Go back to Armors.