Difference between revisions of "Monk"
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''240 Hit Points''<br /> ''400 Experience Points per kill''<br /> | ''240 Hit Points''<br /> ''400 Experience Points per kill''<br /> | ||
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'''Summon/Convince:''' 600/-- (Illusionable)<br /> '''Abilities:''' Melee (0-130), Self-Healing (30-50)<br /> '''Pushable: [[Image:d.jpg|d.jpg]]'''<br /> '''Push Objects: [[Image:10px-Tick.jpg|10px-Tick.jpg]]'''<br /> '''Walks around:''' <span style="color: #ff0000">Fire</span>,<span style="color: #00ffff"> Energy</span>, <span style="color: #00ff00">Poison</span><br /> '''Est. Max. Damage:''' 130 hp per turn<br /> '''Immune to:''' Invisibility<br /> '''Neutral to:''' <span style="color: #ff0000">Fire</span>, <span style="color: #00ffff">Energy</span>,<span style="color: #00ff00"> Poison</span><span style="color: #000000">,</span> <span style="color: #008000">Life Drain</span><br /> '''Sounds: <span style="color: #d14703">"Repent Heretic!"; "A prayer to the almighty one!"; "I will punish the sinners!".</span>'''<br /> '''Task:''' [[Experience Tasks|Experience Tasks]]<br /> | '''Summon/Convince:''' 600/-- (Illusionable)<br /> '''Abilities:''' Melee (0-130), Self-Healing (30-50)<br /> '''Pushable: [[Image:d.jpg|d.jpg]]]]'''<br /> '''Push Objects: [[Image:10px-Tick.jpg|10px-Tick.jpg]]'''<br /> '''Walks around:''' <span style="color: #ff0000">Fire</span>,<span style="color: #00ffff"> Energy</span>, <span style="color: #00ff00">Poison</span><br /> '''Est. Max. Damage:''' 130 hp per turn<br /> '''Immune to:''' Invisibility<br /> '''Neutral to:''' <span style="color: #ff0000">Fire</span>, <span style="color: #00ffff">Energy</span>,<span style="color: #00ff00"> Poison</span><span style="color: #000000">,</span> <span style="color: #008000">Life Drain</span><br /> '''Sounds: <span style="color: #d14703">"Repent Heretic!"; "A prayer to the almighty one!"; "I will punish the sinners!".</span>'''<br /> '''Task:''' [[Experience Tasks|Experience Tasks]]<br /> | ||
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'''Field Notes:''' Monks chase the enemy until death. Mystical creatures, they heal themselves about every 10 seconds, which makes them great as summons. They move items in their way. Commonly used for training of knights and paladins.<br /> | '''Field Notes:''' Monks chase the enemy until death. Mystical creatures, they heal themselves about every 10 seconds, which makes them great as summons. They move items in their way. Commonly used for training of knights and paladins.<br /> |
Revision as of 18:36, 20 April 2018
Monk
240 Hit Points
400 Experience Points per kill
Summon/Convince: 600/-- (Illusionable)
Abilities: Melee (0-130), Self-Healing (30-50)
Pushable: ]]
Push Objects:
Walks around: Fire, Energy, Poison
Est. Max. Damage: 130 hp per turn
Immune to: Invisibility
Neutral to: Fire, Energy, Poison, Life Drain
Sounds: "Repent Heretic!"; "A prayer to the almighty one!"; "I will punish the sinners!".
Task: Experience Tasks
Field Notes: Monks chase the enemy until death. Mystical creatures, they heal themselves about every 10 seconds, which makes them great as summons. They move items in their way. Commonly used for training of knights and paladins.
Location: Garrogat Hero Cave, Triangle Tower near Thais, Maze of Lost Souls, Isle of the Kings, Caves below Forgula Castle
Strategy: Something important while killing Monks is the time. You have to attack as fast as possible or they will heal themselves and you will need to use more Arrows/Runes, or, in the case of Warriors, you will receive more damage and maybe use more healing runes or spells. Quite high defense, so low skilled knights with one-handed weapons should stay away from these, as they will heal faster than you will damage them. If necessary to kill, consider using runes.
Loot: 0-20 gp, Scroll, Bag, Lamp, Staff, Bread, Brown Flask, Power Ring, Leather Armor, Sandals, Ankh, Life Crystal, Human Tome (rare),