Difference between revisions of "Mummy"

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{{Monster|
<div id="content_view" class="wiki" style="display: block">
name=Mummy|
=<span style="font-size: 22px">Mummy[[Image:mummy.gif|mummy.gif]]</span>=
image=[[File:Mummy.gif]]|
 
hp=240 |
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exp=300|
''240 Hit Points''<br /> ''300 Experience Points per kill''<br />
summon=--|
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convince=--|
'''Summon/Convince:''' -/- (Illusionable)<br /> '''Abilities:''' Melee (0-85) it <span class="mw-redirect">Poisons</span> (starting at 1 to 3 damage per turn), [[Paralyze|Paralyze]], Life Drain (30-40).<br /> '''Pushable:[[Image:d.jpg|d.jpg]][[The Lightbringer Faction|The Lightbringer Faction]])<br />
abilities=Melee (0-85) it Poisons (starting at 1 to 3 damage per turn), Paralyze, Life Drain (30-40).|
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pushable=n|
'''Behavior:''' Mummies fight until death.<br />
push_objects=y|
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walks_around=??|
'''Field Notes:''' Dangerous [[Monsters|Monsters]] for Scouts and Mages because they [[paralyze|paralyze]].<br />
immune_to=??|
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neutral_to=Physical, Fire, Energy|
'''Location:''' Drefia, Darama's Dark Pyramid, Draconia, Green Claw Swamp, Forgula, all Tombs.<br />
task=2000 ([[The Lightbringer Faction]])|
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est_max_damage=125|
'''Strategy:''' When hunting Mummies, try to have a large amount of mana ready in order to use [[Light Healing|Light Healing]], which will cure paralysis. A good strategy for distance fighters hunting this monster (druids, sorcerers, or paladins) is this; If you are [[Paralyze|Paralyze]], and can still move about as fast as the Mummy, continue running it until either the [[paralyze|paralyze]] wears off or it [[Paralyze|Paralyze]] you again. One [[Light Healing|Light Healing]] will cancel out all paralysis, not just the last one casted against you. However, obstructions or lag can result in the Mummy catching up and attacking the player. Any attack suffered by a Mummy will cause a poison starting at the 1-3 hp level. [[Great Fireball|Great Fireball]] and [[Explosion|Explosion]] are useful in case of a tight situation.<br />
sounds=??|
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note=|
'''Loot:''' 0-90 gp, [[Short Sword|Short Sword]], [[Magic Light Wand|Magic Light Wand]], [[Strange Talisman|Strange Talisman]], [[Silver Brooch|Silver Brooch]], [[Poison Dagger|Poison Dagger]], [[Crystal Ring|Crystal Ring]] (semi-rare), [[Black Pearl|Black Pearl]] (rare), [[Silver Amulet|Silver Amulet]] (rare), [[Black Shield|Black Shield]] (very rare).<br />
strategy=Dangerous Monsters for Scouts and Mages because they paralyze.|
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location= Drefia, Darama's Dark Pyramid, Draconia, Green Claw Swamp, Forgula, all Tombs.|
<br /> [[Monsters|Monsters]]</div>
loot=0-90 gp, [[Short Sword]], [[Magic Light Wand]], [[Strange Talisman]], [[Silver Brooch]], [[Poison Dagger]], [[Crystal Ring]] (semi-rare), [[Black Pearl]] (rare), [[Silver Amulet]] (rare), [[Black Shield]] (very rare).|
}}

Revision as of 00:38, 11 November 2018

Mummy
Mummy.gif
Heart.png Hit Points: 240
Xp.png Experience: 300
Summon.png Summon: --
Convince.png Convince: --
Abilities:Melee (0-85) it Poisons (starting at 1 to 3 damage per turn), Paralyze, Life Drain (30-40).
Pushable:
Push Objects:✔️
Est. Max Damage:125
Immune To:??
Neutral To:Physical, Fire, Energy
Sounds:??
Task:2000 (The Lightbringer Faction)
Strategy:Dangerous Monsters for Scouts and Mages because they paralyze.
Loot:0-90 gp, Short Sword, Magic Light Wand, Strange Talisman, Silver Brooch, Poison Dagger, Crystal Ring (semi-rare), Black Pearl (rare), Silver Amulet (rare), Black Shield (very rare).
Location:Drefia, Darama's Dark Pyramid, Draconia, Green Claw Swamp, Forgula, all Tombs.

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