Difference between revisions of "Mummy"

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'''Behavior:''' Mummies fight until death.<br />
'''Behavior:''' Mummies fight until death.<br />
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'''Field Notes:''' Dangerous [[Monsters|Monsters]] for Paladins and Mages because they [[paralyze|paralyze]].<br />
'''Field Notes:''' Dangerous [[Monsters|Monsters]] for Scouts and Mages because they [[paralyze|paralyze]].<br />
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'''Location:''' Drefia, Darama's Dark Pyramid, Draconia, Green Claw Swamp, Forgula, all Tombs.<br />
'''Location:''' Drefia, Darama's Dark Pyramid, Draconia, Green Claw Swamp, Forgula, all Tombs.<br />

Revision as of 16:39, 18 April 2018

Mummymummy.gif


240 Hit Points
300 Experience Points per kill


Summon/Convince: -/- (Illusionable)
Abilities: Melee (0-85) it Poisons (starting at 1 to 3 damage per turn), Paralyze, Life Drain (30-40).
Pushable:[[Image:d.jpg|d.jpgThe Lightbringer Faction)


Behavior: Mummies fight until death.


Field Notes: Dangerous Monsters for Scouts and Mages because they paralyze.


Location: Drefia, Darama's Dark Pyramid, Draconia, Green Claw Swamp, Forgula, all Tombs.


Strategy: When hunting Mummies, try to have a large amount of mana ready in order to use Light Healing, which will cure paralysis. A good strategy for distance fighters hunting this monster (druids, sorcerers, or paladins) is this; If you are Paralyze, and can still move about as fast as the Mummy, continue running it until either the paralyze wears off or it Paralyze you again. One Light Healing will cancel out all paralysis, not just the last one casted against you. However, obstructions or lag can result in the Mummy catching up and attacking the player. Any attack suffered by a Mummy will cause a poison starting at the 1-3 hp level. Great Fireball and Explosion are useful in case of a tight situation.


Loot: 0-90 gp, Short Sword, Magic Light Wand, Strange Talisman, Silver Brooch, Poison Dagger, Crystal Ring (semi-rare), Black Pearl (rare), Silver Amulet (rare), Black Shield (very rare).



Monsters