Difference between revisions of "Necromantic Bloodrobe"

From Medivia Online Wiki
m (Text replacement - "Increases mana regeneration by X per 16 ticks (2 sec for a promoted mage, 3 sec for a promoted archer etc.)" to "Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy regenerates 1 mana per 2 seconds, so PoM 1 will give +1 man...)
m (Text replacement - "Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny regenerates 1 mana per 1 second, so PoM 1 will give +1 mana poin...)
Line 23: Line 23:
total_small=3.9kk|
total_small=3.9kk|
total_shard=5.9kk|
total_shard=5.9kk|
}} &nbsp;<b>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; a royal archer on Legacy regenerates 1 mana per 3 seconds, so PoM 1 will give +1 mana point every 48 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]]</b> <small>(1)</small>, {LINKED: <b>[[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]]</b> <small>(30)</small> + <b>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]]</b> <small>(2)</small>}, <b>[[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| 10% chance to absorb 5% of an elemental attack and convert it into mana. }}]]</b>|
}} &nbsp;<b>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]]</b> <small>(1)</small>, {LINKED: <b>[[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]]</b> <small>(30)</small> + <b>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]]</b> <small>(2)</small>}, <b>[[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| 10% chance to absorb 5% of an elemental attack and convert it into mana. }}]]</b>|
properties=10% [[Properties#Lifedrain Resistance|lifedrain resistance]], +10 [[Properties#Health Increase Properties|health]]|
properties=10% [[Properties#Lifedrain Resistance|lifedrain resistance]], +10 [[Properties#Health Increase Properties|health]]|
loot_value=Negotiable gp|
loot_value=Negotiable gp|
note=Increases your max health by 10 and provides 10% lifedrain protection. <br>Only obtainable as a possible reward from the chest in [[Icenhaal]] after successfully defeating [[Necromantica]] - which may only be killed once a player
note=Increases your max health by 10 and provides 10% lifedrain protection. <br>Only obtainable as a possible reward from the chest in [[Icenhaal]] after successfully defeating [[Necromantica]] - which may only be killed once a player
has reached the final mission of [[Order of the Holy Rose]] - and [[Daevok]] which may only be killed once a player has reached the final mission of [[Lightbringer Faction|The Lightbringer Faction]].}}
has reached the final mission of [[Order of the Holy Rose]] - and [[Daevok]] which may only be killed once a player has reached the final mission of [[Lightbringer Faction|The Lightbringer Faction]].}}

Revision as of 23:07, 24 October 2022

Necromantic Bloodrobe
You see a Necromantic Bloodrobe (Arm:14). 
It weighs 13.0 oz.
The skulls on the sides of the robe never seem to rest.
Properties:10% lifedrain resistance, +10 health
Possible
Attributes:
 Presence of Mind (1), {LINKED: Intellect (30) + Intelligence (2)}, Mana Absorb
Enchantable:✔️
Arm:14
Description:The skulls on the sides of the robe never seem to rest.
Weight:13.0 oz
Dropped by:None.
Buy from:Players only.
Sell to:Players only.
Note:Increases your max health by 10 and provides 10% lifedrain protection.
Only obtainable as a possible reward from the chest in Icenhaal after successfully defeating Necromantica - which may only be killed once a player has reached the final mission of Order of the Holy Rose - and Daevok which may only be killed once a player has reached the final mission of The Lightbringer Faction.

Go back to Armors.