Difference between revisions of "Necromantic Bloodrobe"

From Medivia Online Wiki
m (Text replacement - "to gain full intelligence/dexterity/strength stats from this item." to "to gain full intelligence/dexterity/strength bonus.")
Line 10: Line 10:
pattributes={{Attributes|
pattributes={{Attributes|
name_1=Presence of Mind (1)|
name_1=Presence of Mind (1)|
large_1=12.5|
large_1=15.0|
small_1=0.83|
small_1=1.0|
shard_1=0.16|
shard_1=0.2|
name_2=Intellect (30)<br>& Intelligence (9)|
name_2=Intellect (30)<br>& Intelligence (9)|
large_2=7.5|
large_2=55.55|
small_2=0.5|
small_2=3.7|
shard_2=0.1|
shard_2=0.74|
name_3=Mana Absorb|
name_3=Mana Absorb|
large_3=12.5|
large_3=41.66|
small_3=0.83|
small_3=2.77|
shard_3=0.16|
shard_3=0.55|
}} &nbsp;[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] (1), {LINKED: [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] (30) + [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] (9)}, [[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| 10% chance to absorb 5% of any magical (non-physical) attack and convert it into mana. }}]]|
}} &nbsp;[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] (1), {LINKED: [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] (30) + [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] (9)}, [[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| 10% chance to absorb 5% of any magical (non-physical) attack and convert it into mana. }}]]|
properties=[[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (8), 10% [[Properties#Lifedrain Resistance|lifedrain resistance]], +10 [[Properties#Health Increase Properties|health]]|
properties=[[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (8), 10% [[Properties#Lifedrain Resistance|lifedrain resistance]], +10 [[Properties#Health Increase Properties|health]]|

Revision as of 20:03, 11 October 2023

Necromantic Bloodrobe
You see a Necromantic Bloodrobe (Arm:14). 
It weighs 13.0 oz.
The skulls on the sides of the robe never seem to rest.
Item Rank:180
Properties:Intelligence (8), 10% lifedrain resistance, +10 health
Possible
Attributes:
 Presence of Mind (1), {LINKED: Intellect (30) + Intelligence (9)}, Mana Absorb
Arm:14
Description:The skulls on the sides of the robe never seem to rest.
Weight:13.0 oz
Dropped by:None.
Buy from:Players only.
Sell to:
ArakDraculd (140,000 gp; only after completing mission 1 of the Lightbringer Faction)
Note:Increases your max health by 10 and provides 10% lifedrain protection.
Only obtainable as a possible reward from the chest in Icenhaal after successfully defeating Necromantica - which may only be killed once a player has reached the final mission of Order of the Holy Rose - and Daevok which may only be killed once a player has reached the final mission of The Lightbringer Faction.

Go back to Armors.