Difference between revisions of "Necromantic Bloodrobe"

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{{Item| category=Armors|
{{Item| category=Armors|
name=Necromantic Bloodrobe|
name=Necromantic Bloodrobe|
item_rank={{#tip-text:180| Level 145 required to gain full intelligence/dexterity/strength bonus. }}|
image=[[File:Necromantic Bloodrobe.gif|Necromantic Bloodrobe]]|
image=[[File:Necromantic Bloodrobe.gif|Necromantic Bloodrobe]]|
arm=14|
arm=14|
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weight=13.0|
weight=13.0|
sell_to_arak=[[Draculd]] (140,000 gp; only after completing mission 1 of the [[Lightbringer Faction]])|
sell_to_arak=[[Draculd]] (140,000 gp; only after completing mission 1 of the [[Lightbringer Faction]])|
enchantable=y|
pattributes={{Attributes|
pattributes={{Attributes|
name_1=Presence of Mind (1)|
name_1=Presence of Mind (1)|
large_1=12.5|
large_1=15.0|
small_1=0.83|
small_1=1.0|
shard_1=0.16|
shard_1=0.2|
name_2=Intellect (30)<br>& Intelligence (2)|
name_2=Intellect (30)<br>& Intelligence (9)|
large_2=7.5|
large_2=55.55|
small_2=0.5|
small_2=3.7|
shard_2=0.1|
shard_2=0.74|
name_3=Mana Absorb|
name_3=Mana Absorb|
large_3=12.5|
large_3=41.66|
small_3=0.83|
small_3=2.77|
shard_3=0.16|
shard_3=0.55|
total_large=3.9kk|
}} &nbsp;[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
total_small=3.9kk|
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] (1), {LINKED: [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] (30) + [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] (9)}, [[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| 10% chance to absorb 5% of any magical (non-physical) attack and convert it into mana. }}]]|
total_shard=5.9kk|
properties=[[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (8), 10% [[Properties#Lifedrain Resistance|lifedrain resistance]], +10 [[Properties#Health Increase Properties|health]]|
}} &nbsp;<b>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]]</b> <small>(1)</small>, {LINKED: <b>[[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]]</b> <small>(30)</small> + [[Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(2)</small>}, <b>[[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| 10% chance to absorb 5% of any magical (non-physical) attack and convert it into mana. }}]]</b>|
properties=10% [[Properties#Lifedrain Resistance|lifedrain resistance]], +10 [[Properties#Health Increase Properties|health]]|
loot_value=Negotiable gp|
loot_value=Negotiable gp|
note=Increases your max health by 10 and provides 10% lifedrain protection. <br>Only obtainable as a possible reward from the chest in [[Icenhaal]] after successfully defeating [[Necromantica]] - which may only be killed once a player
note=Obtainable from [[Necromantica]] and [[Daevok]] reward chests, as well as from [[The Cursed Bloodrealm]] weekly dungeon.<br>
has reached the final mission of [[Order of the Holy Rose]] - and [[Daevok]] which may only be killed once a player has reached the final mission of [[Lightbringer Faction|The Lightbringer Faction]].}}
Old sprite: [[File:Necromantic bloodrobe.gif|32px]]|
}}

Latest revision as of 21:09, 12 April 2024

Necromantic Bloodrobe
You see a Necromantic Bloodrobe (Arm:14). 
It weighs 13.0 oz.
The skulls on the sides of the robe never seem to rest.
Item Rank:180
Properties:Intelligence (8), 10% lifedrain resistance, +10 health
Possible
Attributes:
 Presence of Mind (1), {LINKED: Intellect (30) + Intelligence (9)}, Mana Absorb
Arm:14
Description:The skulls on the sides of the robe never seem to rest.
Weight:13.0 oz
Dropped by:None.
Buy from:Players only.
Sell to:
ArakDraculd (140,000 gp; only after completing mission 1 of the Lightbringer Faction)
Note:Obtainable from Necromantica and Daevok reward chests, as well as from The Cursed Bloodrealm weekly dungeon.
Old sprite: Necromantic bloodrobe.gif

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