Difference between revisions of "Necromantic Bloodrobe"

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m (Text replacement - "Increases your mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately and simultaneously to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen ticks and amount of mana regenerated per tick). Thus if you're using a ring of healing, lionfish meal and drinking mana potions, you will get 1 extra mana per poi...)
 
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}}  [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases your mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
}}  [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] (1), {LINKED: [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] (30) + [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] (9)}, [[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| 10% chance to absorb 5% of any magical (non-physical) attack and convert it into mana. }}]]|
Thus, an arch druid on Legacy has a mana regeneration rate of 1 per 2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] (1), {LINKED: [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] (30) + [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] (9)}, [[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| 10% chance to absorb 5% of any magical (non-physical) attack and convert it into mana. }}]]|
properties=[[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (8), 10% [[Properties#Lifedrain Resistance|lifedrain resistance]], +10 [[Properties#Health Increase Properties|health]]|
properties=[[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (8), 10% [[Properties#Lifedrain Resistance|lifedrain resistance]], +10 [[Properties#Health Increase Properties|health]]|
loot_value=Negotiable gp|
loot_value=Negotiable gp|
note=Obtainable from [[Necromantica]] and [[Daevok]] reward chests, as well as from [[The Cursed Bloodrealm]] weekly dungeon.}}
note=Obtainable from [[Necromantica]] and [[Daevok]] reward chests, as well as from [[The Cursed Bloodrealm]] weekly dungeon.<br>
Old sprite: [[File:Necromantic bloodrobe.gif|32px]]|
}}

Latest revision as of 21:09, 12 April 2024

Necromantic Bloodrobe
You see a Necromantic Bloodrobe (Arm:14). 
It weighs 13.0 oz.
The skulls on the sides of the robe never seem to rest.
Item Rank:180
Properties:Intelligence (8), 10% lifedrain resistance, +10 health
Possible
Attributes:
 Presence of Mind (1), {LINKED: Intellect (30) + Intelligence (9)}, Mana Absorb
Arm:14
Description:The skulls on the sides of the robe never seem to rest.
Weight:13.0 oz
Dropped by:None.
Buy from:Players only.
Sell to:
ArakDraculd (140,000 gp; only after completing mission 1 of the Lightbringer Faction)
Note:Obtainable from Necromantica and Daevok reward chests, as well as from The Cursed Bloodrealm weekly dungeon.
Old sprite: Necromantic bloodrobe.gif

Go back to Armors.