Difference between revisions of "Plaguespreader Robe"

From Medivia Online Wiki
Line 5: Line 5:
arm=11|
arm=11|
weight=21.5|
weight=21.5|
properties=1% [[Properties#Poison Resistance|poison resistance]]|
properties=[[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (4), 1% [[Properties#Poison Resistance|poison resistance]]|
enchantable=y|
item_rank={{#tip-text:100| Level 80 required to use to full potential. }}|
pattributes={{Attributes|
pattributes={{Attributes|
name_1=Intelligence (1)<br>& Intellect (10)|
name_1=Intelligence (5)<br>& Intellect (10)|
large_1=12.5|
large_1=12.5|
small_1=0.83|
small_1=0.83|
Line 20: Line 20:
small_3=3.33|
small_3=3.33|
shard_3=0.66|
shard_3=0.66|
total_large=1.8kk|
}} &nbsp;LINKED:{[[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] (5) + [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] (10)}, [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] (1), [[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| 10% chance to absorb 5% of any magical (non-physical) attack and convert it into mana. }}]]|
total_small=1.8kk|
total_shard=2.9kk|
}} &nbsp;LINKED:{[[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] (1) + <b>[[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]]</b> (10)}, <b>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]]</b> (1), <b>[[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| 10% chance to absorb 5% of any magical (non-physical) attack and convert it into mana. }}]]</b>|
loot_value=Negotiable.|
loot_value=Negotiable.|
dropped_by=[[Skeleton Plaguespreader]], [[Cursed Skull]], [[Venerator]]|
dropped_by=[[Skeleton Plaguespreader]], [[Cursed Skull]], [[Venerator]]|

Revision as of 22:56, 20 July 2023

plaguespreader robe.png
You see a Plaguespreader Robe (Arm:11). 
It weighs 21.5 oz.
Item Rank:100
Properties:Intelligence (4), 1% poison resistance
Possible
Attributes:
 LINKED:{Intelligence (5) + Intellect (10)}, Presence of Mind (1), Mana Absorb
Arm:11
Weight:21.5 oz
Dropped by:Skeleton Plaguespreader, Cursed Skull, Venerator
Buy from:Players only.
Sell to:
ArakDraculd (26,000 gp; only after completing mission 1 of the Lightbringer Faction.
Note:Very rare loot from skeleton plaguespreaders.
Provides 1% poison damage protection.

Go back to Armors.