Difference between revisions of "Scarab"
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'''Location''': Yehsha Tombs, the sand around Yehsha (use a [[shovel|shovel]]), deep in Larva caves, Daraman<br /> | '''Location''': Yehsha Tombs, the sand around Yehsha (use a [[shovel|shovel]]), deep in Larva caves, Daraman<br /> | ||
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'''Strategy''':<br /> ''' | '''Strategy''':<br /> '''Warriors''' At around lvl 25 with skills 55/50 with healing when required.<br /> <br /> '''Scouts''' At around lvl 20 With skills 55/45 these can be quite good exp as long as you're not cornered too often.<br /> <br /> '''Mages''' might do better to avoid them because of the very poor Exp/HP Ratio<br /> | ||
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'''Loot''': 0-55 gp, 0-2 [[Meat|Meat]], 0-3 [[Arrow|Arrow]], 0-2 [[Scarab Coin|Scarab Coin]] (rare), 0-2 [[Small Emerald|Small Emerald]] (rare), [[Heavy Machete|Heavy Machete]] (rare), 0-2 [[Small amethyst|Small amethyst]] (very rare), [[Daramanian Mace|Daramanian Mace]] (very rare).<br /> | '''Loot''': 0-55 gp, 0-2 [[Meat|Meat]], 0-3 [[Arrow|Arrow]], 0-2 [[Scarab Coin|Scarab Coin]] (rare), 0-2 [[Small Emerald|Small Emerald]] (rare), [[Heavy Machete|Heavy Machete]] (rare), 0-2 [[Small amethyst|Small amethyst]] (very rare), [[Daramanian Mace|Daramanian Mace]] (very rare).<br /> | ||
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<br /> [[Monsters|Monsters]]</div> | <br /> [[Monsters|Monsters]]</div> |
Revision as of 17:18, 18 April 2018
Scarab
320 Hit Points
240 Experience points per kill
Summon/Convince: 395/395 (Illusionable)
Abilities: Melee (0-75), Poison Hit (0-35), Poison Fields
Pushable:
Push Objects:
Walks around: Fire, Energy
Est. Max. Damage: 115 hp per turn
Immune to: Poison
Neutral To:Physical, Life Drain
Sounds: None
Task: 500 (The Osaris Faction)
Field notes: Scarabs will push or kill weaker creatures in its path, like larvas. A scarab will retreat at 80 health (25%, red)
Location: Yehsha Tombs, the sand around Yehsha (use a shovel), deep in Larva caves, Daraman
Strategy:
Warriors At around lvl 25 with skills 55/50 with healing when required.
Scouts At around lvl 20 With skills 55/45 these can be quite good exp as long as you're not cornered too often.
Mages might do better to avoid them because of the very poor Exp/HP Ratio
Loot: 0-55 gp, 0-2 Meat, 0-3 Arrow, 0-2 Scarab Coin (rare), 0-2 Small Emerald (rare), Heavy Machete (rare), 0-2 Small amethyst (very rare), Daramanian Mace (very rare).
Monsters