Scarab

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Revision as of 00:08, 18 April 2018 by Reinhard van Astrea (talk | contribs) (Text replacement - "Darashia" to "Osaris")

Scarab scarab.gif


320 Hit Points
240 Experience points per kill


Summon/Convince: 395/395 (Illusionable)
Abilities: Melee (0-75), Poison Hit (0-35), Poison Fields
Pushable:10px-Tick.jpg
Push Objects:10px-Tick.jpg
Walks around: Fire, Energy
Est. Max. Damage: 115 hp per turn
Immune to: Poison
Neutral To:Physical, Life Drain
Sounds: None
Task: 500 (The Osaris Faction)


Field notes: Scarabs will push or kill weaker creatures in its path, like larvas. A scarab will retreat at 80 health (25%, red)


Location: Ankrahmun Tombs, the sand around Ankrahmun (use a shovel), deep in Larva caves, Daraman


Strategy:
Knights At around lvl 25 with skills 55/50 with healing when required.

Paladins At around lvl 20 With skills 55/45 these can be quite good exp as long as you're not cornered too often.

Mages might do better to avoid them because of the very poor Exp/HP Ratio


Loot: 0-55 gp, 0-2 Meat, 0-3 Arrow, 0-2 Scarab Coin (rare), 0-2 Small Emerald (rare), Heavy Machete (rare), 0-2 Small amethyst (very rare), Daramanian Mace (very rare).



Monsters