Difference between revisions of "Slave Guard"

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<div id="content_view" class="wiki" style="display: block">
{{Monster|
=<span style="font-size: 22px">Slave Guard[[Image:Slave_Guard.gif|Slave_Guard.gif]]</span>=
name=Slave Guard|
 
image=[[File:Slave_Guard.gif]]|
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hp=1200|
''1000 Hit Points''<br /> ''2050 Experience points per kill''<br />
exp=2050|
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summon=--|
'''Summon/Convince:''' --/--<br /> '''Abilities:''' Melee (0-300), Distance attack (0-150), Paralysis, Self Healing<br /> '''Pushable:[[Image:d.jpg|d.jpg]]]]'''<br /> '''Push Objects:[[Image:10px-Tick.jpg|10px-Tick.jpg]]'''<br /> '''Walks around:''' <span style="color: #00ffff">Energy</span><br /> '''Est. Max. Damage''': 450 hp per turn<br /> '''Immune To:''' Invisibility, <span style="color: #00ff00">Poison</span>, <span style="color: #ff0000">Fire</span><br /> '''Neutral To:''' Physical, <span style="color: #00ffff">Energy</span>, <span style="color: #008000">Life Drain, </span><br /> '''Sounds: <span style="color: #d14703">"Intruders!"; "Get out!"; "Justice for all!".</span>'''<br /> '''Task:''' <span style="color: #030303">500 (</span>[[The Osaris Faction|The Osaris Faction]]<span style="color: #030303">)</span><br />
convince=--|
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abilities=Melee (0-300), Distance attack (0-150), Paralysis, Self Healing|
'''Behavior:''' Slave Guards will paralyze you and attack with their strong melee and distance attack. They run away in low health and block melee very effectively.<br />
pushable=n|
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push_objects=y|
'''Field notes:''' A very dangerous creature if you're facing 2 or more.<br />
immune_to=Fire|
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neutral_to=Physical, Energy, Poison|
'''Location:''' West of Yehsha, Daraman<br />
task=500 ([[Osaris Faction|The Osaris Faction]])|
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est_max_damage=450 hp per turn|
'''Strategy:'''<br /> <u>Warriors</u>: Warriors solo them at level 60 with waste. Attack them with melee and [[Heavy Magic Missile|Heavy Magic Missile]]s. Trap them in a corner before they run away.<br /> <u>Mages</u>: Mages should hunt these creatures with HMMs and a blocker.<br /> <u>Scouts</u>: Scouts can kill them relatively easy with [[Headhunter Spear|Headhunter Spear]] and HMMs.<br />
sounds="Intruders!"; "Get out!"; "Justice for all!".|
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note=They attack in groups and use strong Paralyze very often to catch up. Slave Guards will very rarely drop their Shields and Blades.|
'''Loot''': 0-80 gp, [[Sandals|Sandals]], 0-4 [[Fish|Fish]], [[Mystic Turban|Mystic Turban]] (semi-rare), [[Sword Ring|Sword Ring]] (rare), [[Smoking Pipe|Smoking Pipe]] (very rare), [[Daraman Shield|Daraman Shield]] (very rare), [[Daraman Blade|Daraman Blade]] (very rare).<br />
location=[[Shakir]], multiple camps under Al-Najira desert, mountains north-west of [[Yehsha]].|
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loot= 0-80 gp, [[Sandals]], 0-4 [[Herring]]s, [[Mystic Turban]] (semi-rare), [[Melee Ring]] (rare), [[Smoking Pipe]] (very rare), [[Shakirian Shield]] (very rare), [[Shakirian Blade]] (very rare), [[Exquisite Perch Meal|Exquisite Perch Meal Recipe]] (very rare) |
<br /> [[Monsters|Monsters]]</div>
}}

Latest revision as of 16:53, 2 April 2024

Slave Guard
Slave Guard.gif
Heart.png Hit Points: 1200
Xp.png Experience: 2050
Summon.png Summon: --
Convince.png Convince: --
Abilities:Melee (0-300), Distance attack (0-150), Paralysis, Self Healing
Pushable:
Push Objects:✔️
Est. Max Damage:450 hp per turn
Immune To:Fire
Neutral To:Physical, Energy, Poison
Sounds:"Intruders!"; "Get out!"; "Justice for all!".
Task:500 (The Osaris Faction)
Note:They attack in groups and use strong Paralyze very often to catch up. Slave Guards will very rarely drop their Shields and Blades.
Loot:0-80 gp, Sandals, 0-4 Herrings, Mystic Turban (semi-rare), Melee Ring (rare), Smoking Pipe (very rare), Shakirian Shield (very rare), Shakirian Blade (very rare), Exquisite Perch Meal Recipe (very rare)
Location:Shakir, multiple camps under Al-Najira desert, mountains north-west of Yehsha.

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