Difference between revisions of "Slave Hunter"
m (Text replacement - "Darashia" to "Osaris") |
m (Text replacement - "Ankrahmun" to "Yehsha") |
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'''Field notes''': Dangerous creature. Try to avoid them when you're walking through the desert, they'll kill you on low level.<br /> | '''Field notes''': Dangerous creature. Try to avoid them when you're walking through the desert, they'll kill you on low level.<br /> | ||
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'''Location:''' West of | '''Location:''' West of Yehsha, Darama, Daraman<br /> | ||
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'''Strategy''': Kill them fast. Use [[Strange Talisman|Strange Talisman]] to reduce the damage taken from their energized attack.<br /> | '''Strategy''': Kill them fast. Use [[Strange Talisman|Strange Talisman]] to reduce the damage taken from their energized attack.<br /> |
Revision as of 13:36, 18 April 2018
Slave Hunter
450 Hit Points
420 Experience points per kill
Summon/Convince: --/--
Abilities: Melee (0-30), Daraman Arrow (0-80),Causes energized status which starts at 25 damage and ends at 1 damage dealing 325 total damage over 40 seconds, Paralysis
Pushable:
Push Objects:
Walks around: Energy, Fire
Est. Max. Damage: 110 hp per turn and an additional 325 hp over time.
Immune to: Invisibility
Neutral To:Physical, Energy, Life Drain, Fire, Poison
Sounds: "DEATH TO THE CALIPH!"; "Catch that fellow!"; "You will be our prisoner."; "Surrender or die!";
Task: 750 (The Osaris Faction)
Behavior: Slave Hunters attack in groups and can hit pretty hard in a short amount of time. They run away in low health.
Field notes: Dangerous creature. Try to avoid them when you're walking through the desert, they'll kill you on low level.
Location: West of Yehsha, Darama, Daraman
Strategy: Kill them fast. Use Strange Talisman to reduce the damage taken from their energized attack.
Loot: 0-20(?) gp, 0-13 Daraman Arrow, Mystic Turban (rare), Daraman Bow (very rare)
Monsters