Difference between revisions of "Slime"

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<div id="content_view" class="wiki" style="display: block">
{{Monster|
=Slime [[Image:slime.gif|slime.gif]]=
name=Slime|
 
image=[[File:Slime.gif]]|
----
hp=150|
''150 Hit Points''<br /> ''320 Experience points per kill''<br />
exp=320|
----
summon=--|
'''Summon/Convince''': --/--<br /> '''Abilities''': Melee (0-107), Summons 0-3 Slimes.<br /> '''Pushable''':[[Image:d.jpg|d.jpg]]]]<br /> '''Push Objects''':[[Image:10px-Tick.jpg|10px-Tick.jpg]]<br /> '''Walks around''': <span style="color: #ff0000">Fire</span>, <span style="color: #00ffff">Energy</span><br /> '''Est. Max. Damage''': 107 hp per turn<br />  I'''mmune to''': <span style="color: #00ff00">Poison</span><br /> '''Neutral To''':Physical, <span style="color: #008000">Life Drain</span><br /> '''Sounds''': '''<span style="color: #c68210">"Blubb"</span>'''<br /> '''Task''': [[Experience Tasks|Experience Tasks]]<br />
convince=--|
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abilities=Melee (0-80~), Summons 0-3 Slimes.|
'''Field notes''': Slimes don't run in low health and summon more slimes to overwhelm their enemies with strong melee attacks. They move items out of their way, but dont kill weak creatures. A slime will never retreat (they fight until death).<br />  Slimes are useful to level because they have relatively low hp and give good experience. With 55 shielding you could train with slimes successfully. Watch out! They can kill low levels very fast if they get trapped, especially mages, if you get trapped by 3 or more, try to kill the "motherslime".<br /> ''Remember that if the motherslime is not attacking you, it will not summon any slimes. So if it is trapped or cannot walk to you, it will not summon.''<br />
pushable=n|
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push_objects=y|
'''Location''': Thais Ancient Temple under the Rotworm area, Thais Deeper Trolls Caves, Beholder cave in Drefia, Green Claw Swamp, Kazordoon caves, Black Knight's house basement, Yehsha Tombs, in Folda on the floor above the Water Elemental, Hellgate, Carlin sewers, Ghostlands, deep below the Jakundaf Desert, Troll cave east of dwarf bridge, on a cave northeast of Ab'Dendriel, east of plains of havoc cyclops spawn in a cave.<br />
immune_to=Poison|
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neutral_to=Physical, Fire, Energy, Ice, Death, Holy, Curse, Lifedrain|
'''Strategy''': A good tactic is to mark the slime that summons the others as only the original will do this. When a slime summons, you will see the blue shimmer of a spell being cast. If you can't pick out the original while you're attacking, don't hesitate to start attacking the next slime. Though at times you will find that your second target is only a copy and it will disappear if the slime you killed before it was the original, it is better to be safe in case the first slime is not the original slime.<br /> <br /> '''Warriors''' can easily kill these creatures because they have really weak defense. Try to attack them in narrow passages where only two slimes can attack you (they have strong attacks and three or more will break your shielding).<br /> <br /> '''Scouts''': Just attack them and don't get cornered. Try not to lose the real slime so you don't waste Arrows/Bolts.<br /> <br /> '''Mages''' should use Spells to attack these creatures. Keep in mind that they are immune to Poison. Take care not to get cornered and avoid being attacked by more than two slimes at the same time. If you get surrounded and lose a lot of hitpoints, Great Fireball might be useful.<br />
task=300 ([[Experience Tasks]])|
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est_max_damage=107|
'''Loot''': Nothing<br />
sounds="Blubb"|
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note=Slimes don't run in low health and summon more slimes to overwhelm their enemies with strong melee attacks. They move items out of their way, but dont kill weak creatures. A slime will never retreat (they fight until death).|
<br /> [[Monsters|Monsters]]</div>
strategy=|
strategy_knights=can easily kill these creatures because they have really weak defense. Try to attack them in narrow passages where only two slimes can attack you (they have strong attacks and three or more will break your blocking).|
strategy_mages=Mages should use Spells to attack these creatures. Keep in mind that they are immune to Poison. Take care not to get cornered and avoid being attacked by more than two slimes at the same time. If you get surrounded and lose a lot of hitpoints, Great Fireball might be useful.|
strategy_archers=Just attack them and don't get cornered. Try not to lose the real slime so you don't waste Arrows/Bolts.|
location=[[Tombs of Yehsha]], [[Ghostland Thoris]]|
loot=Nothing|
}}

Latest revision as of 21:33, 25 July 2023

Slime
Slime.gif
Heart.png Hit Points: 150
Xp.png Experience: 320
Summon.png Summon: --
Convince.png Convince: --
Abilities:Melee (0-80~), Summons 0-3 Slimes.
Pushable:
Push Objects:✔️
Est. Max Damage:107
Immune To:Poison
Neutral To:Physical, Fire, Energy, Ice, Death, Holy, Curse, Lifedrain
Sounds:"Blubb"
Task:300 (Experience Tasks)
Note:Slimes don't run in low health and summon more slimes to overwhelm their enemies with strong melee attacks. They move items out of their way, but dont kill weak creatures. A slime will never retreat (they fight until death).
Loot:Nothing
Location:Tombs of Yehsha, Ghostland Thoris

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