Difference between revisions of "Thunder Hammer"

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weight=125.0|
weight=125.0|
enchantable=y|
enchantable=y|
pattributes=[[Properties#Passive Damage Properties|{{#tip-text: Energy Strike| 20% chance to deal additional energy damage on hit between 1 and 25% of your max hit, calculated with the max melee damage formula. }}]]
pattributes=<b>[[Attributes#Vast_Grip|{{#tip-text: Vast Grip| Increases melee fighting skills (axe, club and sword). }}]]</b> <small>(3)</small>, <b>[[Attributes#Flawless|{{#tip-text: Flawless| Increases the attack value of a weapon. }}]]</b> <small>(2)</small>, <b>[[Attributes#Haste|{{#tip-text: Haste| Increases the attack speed of a weapon by X%. }}]]</b> <small>(2%)</small>, <b>[[Attributes#Perseverance|{{#tip-text: Perseverance| [Knights only] X% chance on hit to increase your max health by 15% for 60 sec and your club skill (if 2-hand wep) or your shielding (if 1-hand wep) by 10% for 12 sec. }}]]</b> <small>(4%)</small>, <b>[[Attributes#Crushing Blow|{{#tip-text: Crushing Blow| X% chance to fully ignore target's defense and armor on attack, can't hit less than 35% of your max dmg. }}]]</b> <small>(4%)</small>, <b>[[Attributes#Energy_Swing|Energy Swing]]</b> <small>(Use With crosshairs to use as a energy explosion on a target in melee range - 8 minute cooldown)</small>|
| style="text-align: center" | <b>[[Attributes#Vast_Grip|{{#tip-text: Vast Grip| Increases melee fighting skills (axe, club and sword). }}]]</b> <small>(3)</small>, <b>[[Attributes#Flawless|{{#tip-text: Flawless| Increases the attack value of a weapon. }}]]</b> <small>(2)</small>, <b>[[Attributes#Haste|{{#tip-text: Haste| Increases the attack speed of a weapon by X%. }}]]</b> <small>(2%)</small>, <b>[[Attributes#Perseverance|{{#tip-text: Perseverance| [Knights only] X% chance on hit to increase your max health by 15% for 60 sec and your club skill (if 2-hand wep) or your shielding (if 1-hand wep) by 10% for 12 sec. }}]]</b> <small>(4%)</small>, <b>[[Attributes#Crushing Blow|{{#tip-text: Crushing Blow| X% chance to fully ignore target's defense and armor on attack, can't hit less than 35% of your max dmg. }}]]</b> <small>(4%)</small>, <b>[[Attributes#Energy Swing|{{#tip-text: Energy Swing| [Active ability; 8 minute cooldown] Right-click the weapon and left-click on your screen for an Explosion shaped attack dealing energy damage scaling with your level and magic level. }}]]</b> <small>(4%)</small>|
hands=1|
hands=1|
loot_value=Invaluable gp. |
loot_value=Invaluable gp. |

Revision as of 15:16, 21 January 2021

Thunder Hammer
You see a Thunder Hammer (Atk:49 Def:35). 
It weighs 125.0 oz.
It is blessed by the gods of Medivia.
Properties:Energy Strike*
Possible
Attributes:
Vast Grip (3), Flawless (2), Haste (2%), Perseverance (4%), Crushing Blow (4%), Energy Swing (Use With crosshairs to use as a energy explosion on a target in melee range - 8 minute cooldown)
Enchantable:✔️
Atk:49
Def:35
Description:It is blessed by the gods of Medivia.
Weight:125.0 oz
Hands:One-handed.
Dropped by:Uliarthaar
Buy from:Players only.
Sell to:
Outlaw CampP.K. (450 gp, only trades with male characters.)
Note:Energy Strike* - 20% chance to deal additional energy damage on hit between 1 and 25% of your max hit (calculated with melee skill dmg formula).
The best one-handed club weapon available along with the Mace of the Primordial Fire (although possibly outclassed by the still unknown Meteorite Hammer). An extremely rare item, part of the Dream Set.

Go back to Clubs.