Vampire

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Revision as of 23:08, 20 April 2018 by Reinhard van Astrea (talk | contribs) (Text replacement - "Daraman" to "Shakirian")

Vampirevampire.gif


450 Hit Points
580 Experience points per kill


Summon/Convince: --/--
Abilities: Melee (0-150),Life Drain (50-100), Paralysis
Pushable:d.jpgExperience Tasks


Behavior: Vampires move relatively fast, this combined with paralysis makes them difficult to run from. Vampires will retarget, it's best to keep the blocker between the vampire and the weaker individuals.


Field Notes: A strong and fast creature that has the ability to paralyse its victims.


Location: Drefia, most Tombs, Plains of Havoc, Forgula, Shakirian


Strategy: A team for a vampire hunt can consist of one knight of about level 30, plus a couple of shooters. More shooters and better skills will make vampires less expensive to hunt, but you probably will not break even until it drops Vampire Shield. The vampire shield is a great loot item for a relatively easy creature, but you may find yourself trying for weeks to loot one.

If you are attempting to solo a vampire by running it, you need to be ready to heal yourself, as this will cure paralysis. If you are not significantly wounded, you should use a weaker healing spell or rune, rather than UH'ing. Mages above level 50 often hunt Vampires in tombs as they yield great exp and they can Great Fireball many monsters at once.


Loot: 0-20 Gold, Leather Legs, Bowl, Skull, Katana, Grave Flower, Black Pearl (semi-rare), Emerald Bangle (rare), Spike Sword (rare), Strange Helmet (rare), Ice Rapier (rare), Vampire Shield (very rare), Bronze Amulet (very rare).



Monsters