Difference between revisions of "Warlock"

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= <span style="font-size: 120%">Warlock</span>[[File:Warlock (Old).gif|Warlock_(Old).gif]] =


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=<span style="font-size: 120%">Warlock</span>[[Image:Warlock_(Old).gif|Warlock_(Old).gif]]=
 
''3500 Hit Points''<br/> ''8000 Experience Points per kill''


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''3500 Hit Points''<br /> ''8000 Experience Points per kill''<br />
 
'''Summon/Convince: --/--'''<br/> '''Abilities:''' Melee (0-130), [[Burst_Arrow|Burst Arrow]] (0-180), [[Fire_Field|Fire Field]] Explosion, Energy Missile (0-100; physical damage), [[Great_Energy_Beam|Great Energy Beam]] (150-230), Mana Drain (0-75?), [[Paralyze|Paralyze]], [[Invisibility|Invisibility]], [[Light_Healing|Light Healing]], <span class="mw-redirect">[[Summon_Creature|Summon Creature]]</span> 0-1 [[Stone_Golem|Stone Golem]]<br/> '''Pushable:'''[[File:D.jpg|d.jpg]] [[Experience_Tasks|Experience Tasks]]
 
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'''Summon/Convince: --/--'''<br /> '''Abilities:''' Melee (0-130), [[Burst Arrow|Burst Arrow]] (0-180), [[Fire Field|Fire Field]] Explosion, Energy Missile (0-100; physical damage), [[Great Energy Beam|Great Energy Beam]] (150-230), Mana Drain (0-75?), [[Paralyze|Paralyze]], [[Invisibility|Invisibility]], [[Light Healing|Light Healing]], <span class="mw-redirect">[[Summon Creature|Summon Creature]]</span> 0-1 [[Stone Golem|Stone Golem]]<br /> '''Pushable:'''[[Image:d.jpg|d.jpg]][[Experience Tasks|Experience Tasks]]<br />
 
'''Field Notes:''' Runs at low Health. Will always keep a distance to you and use invisibility (often). The strongest mage-monster of Medivia. They will regularly spam you with 2-3 different magic attacks each turn. Besides Energy Missile and melee, all damage they do is fire damage, even their burst and explosion. Their Fire Field spell is five spaces instead of one, adding one Fire Field in each direction: North, South, East & West.
 
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'''Field Notes:''' Runs at low Health. Will always keep a distance to you and use invisibility (often). The strongest mage-monster of Tibianic. They will regularly spam you with 2-3 different magic attacks each turn. Besides Energy Missile and melee, all damage they do is fire damage, even their burst and explosion. Their Fire Field spell is five spaces instead of one, adding one Fire Field in each direction: North, South, East & West.<br />
 
'''Location:''' Demona, Ghostland (Banshee Quest area), Hero Cave
 
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'''Location:''' Demona, Ghostland (Banshee Quest area), Hero Cave<br />
 
'''''Strategy:''' They are extremely dangerous. They use invisibility very frequently and keep their distance, so it's hard to tell where they are.<br/> <br/> '''Warriors:''' should attack them as soon as possible with a two handed weapon (or a strong one handed one) since they are weak in Melee and defense. Make sure you trap them in a corner, they can be a real pain when they are running around everywhere. When blocking Warlocks it is normally more efficient to use full offense rather than full defense. Running in their direction and using Berserk is a good way to make them visible again.<br/> <br/> '''P'''''<b>aladins, Clerics and Sorcerers</b> should have a blocker. Clerics and Sorcerers should attack them with SDs, Explosion or [[Heavy_Frozen_Missile|Heavy Frozen Missile]] if possible. A skilled Scout could solo a warlock by trapping it in a corner and attacking with power Bolts while using runes to break their invisibility.
 
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'''Strategy:''' They are extremely dangerous. They use invisibility very frequently and keep their distance, so it's hard to tell where they are.<br /> <br /> '''Warriors''' should attack them as soon as possible with a two handed weapon (or a strong one handed one) since they are weak in Melee and defense. Make sure you trap them in a corner, they can be a real pain when they are running around everywhere. When blocking Warlocks it is normally more efficient to use full offense rather than full defense. Running in their direction and using Berserk is a good way to make them visible again.<br /> <br /> '''P''''''aladins, Clerics and Sorcerers''' should have a blocker. Clerics and Sorcerers should attack them with SDs or Explosion. A skilled Scout could solo a warlock by trapping it in a corner and attacking with power Bolts while using runes to break their invisibility.<br />
 
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'''Loot:''' 0-80 <span class="mw-redirect">gp</span>, 0-4 [[Cherry|cherry]], [[Bread|Bread]], [[Poison_Dagger|Poison Dagger]], [[Skull_Staff|Skull Staff]], [[Dark_Mushroom|Dark Mushroom]] (semi-rare), [[Energy_Ring|Energy Ring]] (semi-rare), [[Mind_Stone|Mind Stone]] (semi-rare), [[Candlestick|Candlestick]] (rare), [[Blue_Robe|Blue Robe]] (rare), [[Small_Sapphire|Small Sapphire]] (rare), [[Talon|Talon]] (rare), [[Inkwell|Inkwell]] (rare), [[Crystal_Ring|Crystal Ring]] (rare), [[Ring_of_the_Sky|Ring of the Sky]] (very rare), [[Stone_Skin_Amulet|Stone Skin Amulet]] (very rare), [[Red_Tome|Red Tome]] (very rare), <span style="line-height: 1.5">[[Wand_of_Might|Wand of Might]] (very rare), [[Golden_Armor|Golden Armor]] (very rare).</span>
'''Loot:''' 0-80 <span class="mw-redirect">gp</span>, 0-4 [[cherry|cherry]], [[Bread|Bread]], [[Poison Dagger|Poison Dagger]], [[Skull Staff|Skull Staff]], [[Dark Mushroom|Dark Mushroom]] (semi-rare), [[Energy Ring|Energy Ring]] (semi-rare), [[Mind Stone|Mind Stone]] (semi-rare), [[Candlestick|Candlestick]] (rare), [[Blue Robe|Blue Robe]] (rare), [[Small Sapphire|Small Sapphire]] (rare), [[Talon|Talon]] (rare), [[Inkwell|Inkwell]] (rare), [[Crystal Ring|Crystal Ring]] (rare), [[Ring of the Sky|Ring of the Sky]] (very rare), [[Stone Skin Amulet|Stone Skin Amulet]] (very rare), [[Red Tome|Red Tome]] (very rare), <span style="line-height: 1.5">[[Wand of Might|Wand of Might]] (very rare), [[Golden Armor|Golden Armor]] (very rare).</span><br />
 
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<br /> [[Monsters|Monsters]]</div>
<br/> [[Monsters|Monsters]]</div>

Revision as of 16:03, 22 April 2018

WarlockWarlock_(Old).gif


3500 Hit Points
8000 Experience Points per kill


Summon/Convince: --/--
Abilities: Melee (0-130), Burst Arrow (0-180), Fire Field Explosion, Energy Missile (0-100; physical damage), Great Energy Beam (150-230), Mana Drain (0-75?), Paralyze, Invisibility, Light Healing, Summon Creature 0-1 Stone Golem
Pushable:d.jpg Experience Tasks


Field Notes: Runs at low Health. Will always keep a distance to you and use invisibility (often). The strongest mage-monster of Medivia. They will regularly spam you with 2-3 different magic attacks each turn. Besides Energy Missile and melee, all damage they do is fire damage, even their burst and explosion. Their Fire Field spell is five spaces instead of one, adding one Fire Field in each direction: North, South, East & West.


Location: Demona, Ghostland (Banshee Quest area), Hero Cave


Strategy: They are extremely dangerous. They use invisibility very frequently and keep their distance, so it's hard to tell where they are.

Warriors: should attack them as soon as possible with a two handed weapon (or a strong one handed one) since they are weak in Melee and defense. Make sure you trap them in a corner, they can be a real pain when they are running around everywhere. When blocking Warlocks it is normally more efficient to use full offense rather than full defense. Running in their direction and using Berserk is a good way to make them visible again.

P
aladins, Clerics and Sorcerers should have a blocker. Clerics and Sorcerers should attack them with SDs, Explosion or Heavy Frozen Missile if possible. A skilled Scout could solo a warlock by trapping it in a corner and attacking with power Bolts while using runes to break their invisibility.


Loot: 0-80 gp, 0-4 cherry, Bread, Poison Dagger, Skull Staff, Dark Mushroom (semi-rare), Energy Ring (semi-rare), Mind Stone (semi-rare), Candlestick (rare), Blue Robe (rare), Small Sapphire (rare), Talon (rare), Inkwell (rare), Crystal Ring (rare), Ring of the Sky (very rare), Stone Skin Amulet (very rare), Red Tome (very rare), Wand of Might (very rare), Golden Armor (very rare).



Monsters