Witch

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Witchwitch.gif


300 Hit Points
240 Experience points per kill


Summon/Convince: --/-- (Illusionable)
Abilities: Melee (0-20), Fireball (30-75), shoots Fire Fields
Pushable:d.jpg
Push Objects:10px-Tick.jpg
Walks around: Fire
Est. Max. Damage: 115 hp per turn
Immune To: Energy, Poison,Invisibility
Neutral To: Fire, Life drain
Sounds:"Herba budinia ex!"; "Horax Pokti!"; "Hihihihi!".
Task: Experience Tasks


Behavior: Witches always try to stay away from the attacker, so they can burn you with their powerful fire missiles at a distance.


Field Notes: Witches are women with strong magical abilities. They are frequently found with Amazons and Valkyries. Some people believe that Witches are leaders of the amazons and valkyries. Although Witches only use fire attacks, they are not immune to fire.


Location: West of the Dwarf Mines in a small house, Amazon Tower north of Carlin, Triangle Tower, Edron Hero Cave in the Warlock room, Green Claw Swamp and Venore Amazon Camp


Strategy: Be careful because they can attack you even before you see them. If you are alone, do not attack more than one Witch, since they can damage you fairly fast.

Mages: Would best use Explosion or Great Fireball depending on how many there are. If you are planning to hunt them, you can summon a Fire Elemental as a mage.

Knights:Should just run up to them and kill them. Try to block her in a corner with other objects or monsters, so she can't run away. A knight can kill a Witch with a Melee Skill of 55 very easily, but just watch out for their fire fields, as they can become a pain if killing more than one witch at a time. If you block them in a corner, they will usually stop spamming their fire attacks and use their weak melee instead.

Paladins: Should stand still and kill them from distance.


Loot: 0-10 gp, 0-8 Cookie, Silver Dagger, Broom, Leather Boots, Coat, Cape, Cheese, Star Herb, Sickle, Garlic Necklace, Wolf Tooth Chain


Monsters