Difference between revisions of "Yellow Robe"

From Medivia Online Wiki
Line 4: Line 4:
image=[[File:Yellow Robe.png|Yellow Robe]]|
image=[[File:Yellow Robe.png|Yellow Robe]]|
arm=11|
arm=11|
enchantable=y|
item_rank={{#tip-text:90| Level 70 required to use to full potential. }}|
properties=[[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (4)|
pattributes={{Attributes|
pattributes={{Attributes|
name_1=Intelligence (1)<br>& Intellect (10)|
name_1=Intelligence (4)<br>& Intellect (10)|
large_1=15.0|
large_1=15.0|
small_1=1.0|
small_1=1.0|
Line 18: Line 19:
small_3=3.33|
small_3=3.33|
shard_3=0.66|
shard_3=0.66|
total_large=1.65kk|
}} &nbsp;LINKED:{[[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] (4) + [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] (10)}, [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] (1), [[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| 10% chance to absorb 5% of any magical (non-physical) attack and convert it into mana. }} ]] |
total_small=1.65kk|
total_shard=2.2kk|
}} &nbsp;LINKED:{[[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] (1) + <b>[[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]]</b> (10)}, <b>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]]</b> (1), <b>[[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| 10% chance to absorb 5% of any magical (non-physical) attack and convert it into mana. }} ]]</b> |
weight=5.0|
weight=5.0|
loot_value=Negotiable gp.|
loot_value=Negotiable gp.|

Revision as of 22:55, 20 July 2023

Yellow Robe
You see a Yellow Robe (Arm:11). 
It weighs 5.0 oz.
Item Rank:90
Properties:Intelligence (4)
Possible
Attributes:
 LINKED:{Intelligence (4) + Intellect (10)}, Presence of Mind (1), Mana Absorb
Arm:11
Weight:5.0 oz
Dropped by:Anubis
Buy from:Players only.
Sell to:
ArakDraculd (18,000 gp; only after completing mission 1 of the Lightbringer Faction)
Note:Slightly better than the Blue Robe since it is a bit lighter, although it is much rarer.

Go back to Armors.