Difference between revisions of "Fledgling Dragon"
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m (Text replacement - "Demon Skeleton" to "Revenant") |
m (Text replacement - "Fledging" to "Fledgling") |
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est_max_damage=+250 per turn| | est_max_damage=+250 per turn| | ||
sounds="FCHHHH"; "GROOOOAAAAAAAAR"| | sounds="FCHHHH"; "GROOOOAAAAAAAAR"| | ||
note= | note=Fledgling Dragons are very slow-moving, but have a potent set of attacks. A skilled mage or paladin is able to kill one without taking too much damage once they master the art. Dragons are known to retarget. This often causes shooters in a team hunt to be burned or killed. A dragon will retreat at 300 health (30%, yellow)| | ||
strategy= All players should stand diagonal from the dragon, whenever possible, to avoid the Fire Wave.| | strategy= All players should stand diagonal from the dragon, whenever possible, to avoid the Fire Wave.| | ||
strategy_warriors=Only one knight should be present in a team hunt, as they, the blocker, must be able to move freely around the dragon and to maintain their diagonal position as the dragon takes a step. Around level 90 a knight with average skills (80/80) can hunt dragons with little waste and possibly profit using only melee. At lower skills it's recommended to bring plenty of Heavy Magic Missile runes. Remember to stand diagonal to it and always be prepared to use UHs.| | strategy_warriors=Only one knight should be present in a team hunt, as they, the blocker, must be able to move freely around the dragon and to maintain their diagonal position as the dragon takes a step. Around level 90 a knight with average skills (80/80) can hunt dragons with little waste and possibly profit using only melee. At lower skills it's recommended to bring plenty of Heavy Magic Missile runes. Remember to stand diagonal to it and always be prepared to use UHs.| |
Revision as of 03:23, 31 December 2020
Hit Points: 600 Experience: 840 Summon: -- Convince: -- | |||
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Abilities: | Melee (0-80), Fire Wave (50-100), Great Fireball (30-70), Self-Healing (40-70) | ||
Class: | ? | ||
Pushable: | ❌ | ||
Push Objects: | ✔️ | ||
Est. Max Damage: | +250 per turn | ||
Immune To: | Fire, Poison | ||
Neutral To: | Physical, Energy, Ice | ||
Sounds: | "FCHHHH"; "GROOOOAAAAAAAAR" | ||
Task: | 400 (Experience Tasks) | ||
Note: | Fledgling Dragons are very slow-moving, but have a potent set of attacks. A skilled mage or paladin is able to kill one without taking too much damage once they master the art. Dragons are known to retarget. This often causes shooters in a team hunt to be burned or killed. A dragon will retreat at 300 health (30%, yellow) | ||
Strategy: | All players should stand diagonal from the dragon, whenever possible, to avoid the Fire Wave.
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Loot: | 0-100 Gold Coin, 0-8 Dragon Ham, 0-6 Burst Arrow (semi rare), Longsword (semi-rare), Life Crystal (semi-rare), Green Dragon Scale (rare), Small Ruby (rare), Small Diamond (rare). Dragon Necklace (rare), Crossbow (very rare), Broad Sword (very rare), Steel Shield (very rare). | ||
Skinnable: | Green Leather with | ||
Location: | Arak north mountain |
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