Difference between revisions of "Hydra Island"

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{{HuntingSpot|  
{{HuntingSpot|  
description=A jungle island dominated by lernaean hydras, a good place to do your [[Tylar Tasks|Hydra task from Tylar]].|  
description=A jungle island dominated by hydras, a good place to do your [[Tylar Tasks|Hydra task from Tylar]].|  
strategy=Hydras grow a 2nd head at yellow HP and a 3rd one at red HP, this makes it so each head can use their poison wave ability every turn individually so shooters should be wary and blockers should stay diagonal. A mid level knight and shooter can hunt these quite effectively using [[Heavy Magic Missile|HMM's]].|  
strategy=Hydras grow a 2nd head at yellow HP and a 3rd one at red HP, this makes it so each head can use their poison wave ability every turn individually so shooters should be wary and blockers should stay diagonal. A mid level knight and shooter can hunt these quite effectively using [[Heavy Magic Missile|HMM's]].|  
name=Lernaean Hydra Island|  
name=Hydra Island|  
image=[[File:Lernaean Hydra.gif]]|  
image=[[File:Hydra.gif]]|  
level=130+ for mages // 120+ for rangers // 120+ for knights // 100+ for teamhunting|   
level=130+ for mages // 120+ for archers // 120+ for knights // 100+ for teamhunting|   
location=Abukir Jungle Island ([https://mediviastats.info/mapper.php?y=4656&x=1990&z=7&zoom=1 here] [[File:Map.png|link=https://mediviastats.info/mapper.php?y=4656&x=1990&z=7&zoom=1]])|  
location=Abukir Jungle Island ([https://mediviastats.info/mapper.php?y=4656&x=1990&z=7&zoom=1 here] [[File:Map.png|link=https://mediviastats.info/mapper.php?y=4656&x=1990&z=7&zoom=1]])|  
exp=Great|  
exp=Great|  
loot=Decent|  
loot=Decent|  
notes=A nice hunting place for experience with mid-level teamhunting, at later levels the experience is also quite good solo.|  
notes=A nice hunting place for experience with mid-level teamhunting, at later levels the experience is also quite good solo.|  
monsters=[[Lernaean Hydra]]}}
monsters=[[Hydra]]}}


== '''Route to and map of the spawn:''' ==
== '''Route to and map of the spawn:''' ==
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[[File:JungleRootRoute1.png]]<br><br>
[[File:JungleRootRoute1.png]]<br><br>
*[[Levitate]] up/down as shown by the red markers and go down through the hidden shovel hole:<br><br>
*[[Levitate]] up/down as shown by the red markers and go down through the hidden shovel hole:<br><br>
[[File:JungleRootRoute2.png]]<br>
[[File:JungleRootRoute2.png]]<br><br>
[[File:JungleRootRoute3.png]]<br><br>
[[File:JungleRootRoute3.png]]<br><br>
----
The skull markers represent the locations of hydras:<br><br>
The skull markers represent the locations of hydras:<br><br>
*'''0'''<br>
*'''0'''<br>

Latest revision as of 23:36, 23 June 2022

Hydra.gif
Hydra Island
A jungle island dominated by hydras, a good place to do your Hydra task from Tylar.
Recommended Level:130+ for mages // 120+ for archers // 120+ for knights // 100+ for teamhunting
Loot:Decent
Experience:Great
Location:Abukir Jungle Island (here Map.png)
Be prepared
to face:
Hydra
Strategy:Hydras grow a 2nd head at yellow HP and a 3rd one at red HP, this makes it so each head can use their poison wave ability every turn individually so shooters should be wary and blockers should stay diagonal. A mid level knight and shooter can hunt these quite effectively using HMM's.
Notes:A nice hunting place for experience with mid-level teamhunting, at later levels the experience is also quite good solo.

Route to and map of the spawn:

JungleRootRoute1.png

  • Levitate up/down as shown by the red markers and go down through the hidden shovel hole:

JungleRootRoute2.png

JungleRootRoute3.png


The skull markers represent the locations of hydras:

  • 0

HydraIsland1.png

  • +1

HydraIsland2.png

  • +2/+3

HydraIsland3.png