Difference between revisions of "Hydra Island"
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{{HuntingSpot| | {{HuntingSpot| | ||
description=A jungle island dominated by | description=A jungle island dominated by hydras, a good place to do your [[Tylar Tasks|Hydra task from Tylar]].| | ||
strategy=Hydras grow a 2nd head at yellow HP and a 3rd one at red HP, this makes it so each head can use their poison wave ability every turn individually so shooters should be wary and blockers should stay diagonal. A mid level knight and shooter can hunt these quite effectively using [[Heavy Magic Missile|HMM's]].| | strategy=Hydras grow a 2nd head at yellow HP and a 3rd one at red HP, this makes it so each head can use their poison wave ability every turn individually so shooters should be wary and blockers should stay diagonal. A mid level knight and shooter can hunt these quite effectively using [[Heavy Magic Missile|HMM's]].| | ||
name=Hydra Island| | name=Hydra Island| |
Latest revision as of 23:36, 23 June 2022
Hydra Island | |
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A jungle island dominated by hydras, a good place to do your Hydra task from Tylar. | |
Recommended Level: | 130+ for mages // 120+ for archers // 120+ for knights // 100+ for teamhunting |
Loot: | Decent |
Experience: | Great |
Location: | Abukir Jungle Island (here ) |
Be prepared to face: | Hydra |
Strategy: | Hydras grow a 2nd head at yellow HP and a 3rd one at red HP, this makes it so each head can use their poison wave ability every turn individually so shooters should be wary and blockers should stay diagonal. A mid level knight and shooter can hunt these quite effectively using HMM's. |
Notes: | A nice hunting place for experience with mid-level teamhunting, at later levels the experience is also quite good solo. |
Route to and map of the spawn:
- Levitate up/down as shown by the red markers and go down through the hidden shovel hole:
The skull markers represent the locations of hydras:
- 0
- +1
- +2/+3