Difference between revisions of "Archlight Wand"

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m (Text replacement - "Increases your mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base reg...)
 
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hands=1|
hands=1|
def=11|
def=11|
properties=+1 [[Properties#Magic Level|Magic Level]]|
pattributes={{Attributes|
pattributes={{Attributes|
name_1=Intelligence (14)|
name_1=Intelligence (14)|
large_1=15.0|
large_1=20.16|
small_1=1.0|
small_1=1.34|
shard_1=0.2|
shard_1=0.26|
name_2=Presence of Mind (1)|
name_2=Presence of Mind (1)|
large_2=16.66|
large_2=16.66|
Line 20: Line 19:
small_3=1.42|
small_3=1.42|
shard_3=0.28|
shard_3=0.28|
}}  [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence. }}]] (14), [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] (1), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Ice, 2%)|
}}  [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] (14), [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
item_rank={{#tip-text:330| Level 264 required to use to full potential. }}|
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] (1), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Ice, 2%)|
properties=[[Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] (11)|
item_rank={{#tip-text:330| Level 265 required to gain full intelligence/dexterity/strength bonus. }}|
properties=[[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (11)|
weight=31.0|
weight=31.0|
enchantable=y|
mlreq=60|
mlreq=60|
charges=10000|
charges=10000|
Line 30: Line 29:
effect=Deals 90-120~ ice damage on hit and inflicts a freezing effect, shortly locking your target in place.|
effect=Deals 90-120~ ice damage on hit and inflicts a freezing effect, shortly locking your target in place.|
loot_value=Negotiable gp.|
loot_value=Negotiable gp.|
sell_to_falcon=[[Gramol]] (92,000 gp; only after completing the [[The Explorers Guild]])|
sell_to_abukir=[[Wulkan]] (92,000 gp; only after completing the [[Helping a friend Wulkan Quest]])|
dropped_by=[[Frostmaiden]]|
dropped_by=[[Frostmaiden]]|
note=Can be used both as an "attack" wand which deals damage from its own source as well as to cast [[Small Explosive Rune]]s (with a single target effect).<br>One of most powerful one-handed wands before [[Doomcaller]].}}
note=Can be used both as an "attack" wand which deals damage from its own source as well as to cast [[Small Explosive Rune]]s (with a single target effect).<br>One of most powerful one-handed wands before [[Doomcaller]].}}

Latest revision as of 18:09, 31 March 2024

Archlight Wand.png
You see an Archlight Wand (Def:11). 
It weighs 31.0 oz.
Item Rank:330
Properties:Intelligence (11)
Possible
Attributes:
 Intelligence (14), Presence of Mind (1), Resistance (Ice, 2%)
Effect:Deals 90-120~ ice damage on hit and inflicts a freezing effect, shortly locking your target in place.
Def:11
Magic Level
required:
60
Charges:10000
Charges
per hit:
6
Weight:31.0 oz
Hands:One-handed.
Dropped by:Frostmaiden
Buy from:Players only.
Sell to:
AbukirWulkan (92,000 gp; only after completing the Helping a friend Wulkan Quest)
FalconGramol (92,000 gp; only after completing the The Explorers Guild)
Note:Can be used both as an "attack" wand which deals damage from its own source as well as to cast Small Explosive Runes (with a single target effect).
One of most powerful one-handed wands before Doomcaller.

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