Difference between revisions of "Slave Guard"
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''1000 Hit Points''<br /> ''2050 Experience points per kill''<br /> | ''1000 Hit Points''<br /> ''2050 Experience points per kill''<br /> | ||
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'''Summon/Convince:''' --/--<br /> '''Abilities:''' Melee (0-300), Distance attack (0-150), Paralysis, Self Healing<br /> '''Pushable:[[Image:d.jpg|d.jpg]]'''<br /> '''Push Objects:[[Image:10px-Tick.jpg|10px-Tick.jpg]]'''<br /> '''Walks around:''' <span style="color: #00ffff">Energy</span><br /> '''Est. Max. Damage''': 450 hp per turn<br /> '''Immune To:''' Invisibility, <span style="color: #00ff00">Poison</span>, <span style="color: #ff0000">Fire</span><br /> '''Neutral To:''' Physical, <span style="color: #00ffff">Energy</span>, <span style="color: #008000">Life Drain, </span><br /> '''Sounds: <span style="color: #d14703">"Intruders!"; "Get out!"; "Justice for all!".</span>'''<br /> '''Task:''' <span style="color: #030303">500 (</span>[[The Osaris Faction|The Osaris Faction]]<span style="color: #030303">)</span><br /> | '''Summon/Convince:''' --/--<br /> '''Abilities:''' Melee (0-300), Distance attack (0-150), Paralysis, Self Healing<br /> '''Pushable:[[Image:d.jpg|d.jpg]]]]'''<br /> '''Push Objects:[[Image:10px-Tick.jpg|10px-Tick.jpg]]'''<br /> '''Walks around:''' <span style="color: #00ffff">Energy</span><br /> '''Est. Max. Damage''': 450 hp per turn<br /> '''Immune To:''' Invisibility, <span style="color: #00ff00">Poison</span>, <span style="color: #ff0000">Fire</span><br /> '''Neutral To:''' Physical, <span style="color: #00ffff">Energy</span>, <span style="color: #008000">Life Drain, </span><br /> '''Sounds: <span style="color: #d14703">"Intruders!"; "Get out!"; "Justice for all!".</span>'''<br /> '''Task:''' <span style="color: #030303">500 (</span>[[The Osaris Faction|The Osaris Faction]]<span style="color: #030303">)</span><br /> | ||
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'''Behavior:''' Slave Guards will paralyze you and attack with their strong melee and distance attack. They run away in low health and block melee very effectively.<br /> | '''Behavior:''' Slave Guards will paralyze you and attack with their strong melee and distance attack. They run away in low health and block melee very effectively.<br /> |
Revision as of 17:35, 20 April 2018
Slave Guard
1000 Hit Points
2050 Experience points per kill
Summon/Convince: --/--
Abilities: Melee (0-300), Distance attack (0-150), Paralysis, Self Healing
Pushable:]]
Push Objects:
Walks around: Energy
Est. Max. Damage: 450 hp per turn
Immune To: Invisibility, Poison, Fire
Neutral To: Physical, Energy, Life Drain,
Sounds: "Intruders!"; "Get out!"; "Justice for all!".
Task: 500 (The Osaris Faction)
Behavior: Slave Guards will paralyze you and attack with their strong melee and distance attack. They run away in low health and block melee very effectively.
Field notes: A very dangerous creature if you're facing 2 or more.
Location: West of Yehsha, Daraman
Strategy:
Warriors: Warriors solo them at level 60 with waste. Attack them with melee and Heavy Magic Missiles. Trap them in a corner before they run away.
Mages: Mages should hunt these creatures with HMMs and a blocker.
Scouts: Scouts can kill them relatively easy with Headhunter Spear and HMMs.
Loot: 0-80 gp, Sandals, 0-4 Fish, Mystic Turban (semi-rare), Sword Ring (rare), Smoking Pipe (very rare), Daraman Shield (very rare), Daraman Blade (very rare).
Monsters