Difference between revisions of "Slave Guard"
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'''Location:''' West of Yehsha, Daraman<br /> | '''Location:''' West of Yehsha, Daraman<br /> | ||
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'''Strategy:'''<br /> <u> | '''Strategy:'''<br /> <u>Warriors</u>: Warriors solo them at level 60 with waste. Attack them with melee and [[Heavy Magic Missile|Heavy Magic Missile]]s. Trap them in a corner before they run away.<br /> <u>Mages</u>: Mages should hunt these creatures with HMMs and a blocker.<br /> <u>Scouts</u>: Scouts can kill them relatively easy with [[Headhunter Spear|Headhunter Spear]] and HMMs.<br /> | ||
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'''Loot''': 0-80 gp, [[Sandals|Sandals]], 0-4 [[Fish|Fish]], [[Mystic Turban|Mystic Turban]] (semi-rare), [[Sword Ring|Sword Ring]] (rare), [[Smoking Pipe|Smoking Pipe]] (very rare), [[Daraman Shield|Daraman Shield]] (very rare), [[Daraman Blade|Daraman Blade]] (very rare).<br /> | '''Loot''': 0-80 gp, [[Sandals|Sandals]], 0-4 [[Fish|Fish]], [[Mystic Turban|Mystic Turban]] (semi-rare), [[Sword Ring|Sword Ring]] (rare), [[Smoking Pipe|Smoking Pipe]] (very rare), [[Daraman Shield|Daraman Shield]] (very rare), [[Daraman Blade|Daraman Blade]] (very rare).<br /> | ||
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<br /> [[Monsters|Monsters]]</div> | <br /> [[Monsters|Monsters]]</div> |
Revision as of 17:30, 18 April 2018
Slave Guard
1000 Hit Points
2050 Experience points per kill
Summon/Convince: --/--
Abilities: Melee (0-300), Distance attack (0-150), Paralysis, Self Healing
Pushable:
Push Objects:
Walks around: Energy
Est. Max. Damage: 450 hp per turn
Immune To: Invisibility, Poison, Fire
Neutral To: Physical, Energy, Life Drain,
Sounds: "Intruders!"; "Get out!"; "Justice for all!".
Task: 500 (The Osaris Faction)
Behavior: Slave Guards will paralyze you and attack with their strong melee and distance attack. They run away in low health and block melee very effectively.
Field notes: A very dangerous creature if you're facing 2 or more.
Location: West of Yehsha, Daraman
Strategy:
Warriors: Warriors solo them at level 60 with waste. Attack them with melee and Heavy Magic Missiles. Trap them in a corner before they run away.
Mages: Mages should hunt these creatures with HMMs and a blocker.
Scouts: Scouts can kill them relatively easy with Headhunter Spear and HMMs.
Loot: 0-80 gp, Sandals, 0-4 Fish, Mystic Turban (semi-rare), Sword Ring (rare), Smoking Pipe (very rare), Daraman Shield (very rare), Daraman Blade (very rare).
Monsters