Attributes
The Basics
Attributes are unique features of most stronger weapons or equipment generated rarely when the item is dropped by a creature or when painite crystals are successfully used on the item to enchant it.
They provide offensive, defensive and other kinds of bonuses.
They are not the same as Properties, which are inherent to items that have them (e.g. every Demonbone Armor naturally has 2% poison resistance).
For example, a Fire Sword dropped by a Dragon Lord has a chance to already have or to be enchanted with attributes providing bonuses such as:
- Extra attack value
- Extra sword fighting skills
- Parry ability (a chance to fully block a physical attack towards you)
- Flame Strike ability (a chance to deal additional fire damage on hit)
Items are not limited to only one attribute. However, each kind of item (e.g. Demon Shield) has a predetermined set of attributes and cannot have any other ones.
Painite Crystals
Painite crystals can be purchased from weapon salesmen in almost every major city:
Image | Name | Price |
---|---|---|
Painite Crystal Shard | 3,000 gp | |
Small Painite Crystal | 10,000 gp | |
Large Painite Crystal | 150,000 gp |
Painite crystals can be used to enchant most stronger weapons and equipment, this can be done by right-clicking the crystal and left-clicking the item while on the floor or in your backpack. Once you use it, an enchanting window will pop up displaying possible attributes for that item and the chances of success with the size of crystal you used.
The different-sized crystals differ in success chance, but the strength of the attributes is the same regardless of which crystal you use.
Large Painite Crystals have the highest success chance, Small Painite Crystals have exactly 1/15 of that and Painite Crystal Shards 1/75 of the success chance of large crystals (values shown in the enchanting module in-game are rounded to 2 decimal places).
When enchanting an item with multiple available attributes, one of them is selected at random and then their success chance is rolled on. For example if an item has 4 possible attributes missing, there is a 25% chance for any of them to be selected, and then the specific success chance for that attribute is rolled.
You can see enchanting chances for specific items on their item pages by hovering your mouse over this icon:
Details and Notes
- When enchanting an item with multiple available attributes, one of them is selected at random and then their success chance is rolled on.
- For example if an item has 4 possible attributes missing, there is a 25% chance for any of them to be selected, and then the specific success chance for that attribute is rolled.
- Keep in mind that each kind of item has a predetermined set of attributes and cannot have any others outside of that (i.e. every Demon Shield will have the exact same attributes when enchanted, although not necessarily in the same order).
- More common items have a very low chance of being looted with an attribute, while particularly rare items have a good chance to have an attribute when dropped. Items can even drop with more than 1 attribute, but this is even more rare.
- Some attributes on some items are linked, meaning that they come together when looting or enchanting an item (e.g. 'Intelligence' and 'Intellect' on a Blue Robe always come together).
- Skill increase attributes will display a number in brackets to show the skill increase (e.g. Precise (2) = +2 distance fighting).
- Attributes based on chance and damage reduction will display a percentage in brackets to show the amount of damage reduction (e.g. Resistance (Fire, 5%) = reduces fire damage taken by 5%) or the chance for a special effect to be triggered (e.g. Gouge (10%) = 10% chance for the attribute's effect to be triggered on hit).
- Some attributes can only be used by certain vocations, such as the 'Intelligence' attribute for mages which increases magic level.
- Some other attributes' effect varies depending on your vocation. Namely the 'Vitality' attribute which increases your total health pool, it only adds 100% of the indicated number of health points to knights, while only 75% to archers and 50% to mages (for example an Ancient Helmet with Vitality (40) will give 40 extra HP to knights, 30 to archers and 20 HP to mages). The 'Intellect' attribute increases your mana pool and works the other way around (100% for mages, 75% for archers, 50% for knights).
- Some attributes are specific to one class of item (such as 'Parry' for swords), while others can be found on various item classes (such as 'Precise' which can be found on distance weapons as well as equipment pieces). Certain other attributes are restricted to only one kind of weapon, shield or body equipment piece (such as 'Lightning Rod' on Tempest Shields).
- Most attributes can be used by any vocation, but many are targeted at a specific vocation. The list below will be separated to reflect that.
Attributes
Neutral Attributes - Useful for any vocation
These attributes can be useful for any vocation, they are mostly defensive attributes (shield attributes, resistance etc.) so they may be most useful for knights in general.
Flawless
Resistance
Block
Effect: | Available on: |
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Chance to block a physical attack towards you completely. | Ashlord Shield (3%), Bone Shield (1%), Castle Shield (2%), Chaos Shield (5%), Demon Shield (3%), Flaming Aegis (5%), Guardian Shield (1%), Hellforged Shield (3%), Medusa Shield (2%), Shield of Honour (4%), Shield of the Ancients (4%), Shield of the Heroes (3%), Steel Shield (1%), Imperial Soldier Shield (2%), Tower Shield (2%), Vampire Shield (2%) |
Guardian
Effect: | Available on: |
---|---|
Increases your shielding skill. | Ashlord Shield (4), Bone Shield (1), Castle Shield (2), Chaos Shield (8), Crown Shield (4), Crystallized Shield (3), Demon Shield (4), Dragon Shield (2), Flaming Aegis (8), Frozen Shield (4), Guardian Shield (3), Hellforged Shield (5), Mastermind Shield (6), Medusa Shield (3), Nether Shield (2), Observer Shield (3), Phoenix Shield (5), Rogue Shield (5), Shakirian Shield (1), Shield of Honour (5), Shield of the Ancients (7), Shield of the Heroes (5), Steel Shield (1), Tempest Shield (6), Imperial Soldier Shield (3), Tower Shield (3), Vampire Shield (3), Watcher Shield (1), Webcrawler Shield (3) |
Vitality
Streamlined
Fortified
Effect: | Available on: |
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Increases the defense (Def) value of an item. | Ashlord Shield (?), Bone Shield (1), Castle Shield (1), Chaos Shield (1), Corrupted Staff (14), Crown Shield (1), Demon Shield (1), Dragon Shield (1), Flaming Aegis (1), Frozen Shield (1), Guardian Shield (1), Hellforged Shield (1), Mastermind Shield (1), Nether Shield (2), Observer Shield (2), Phoenix Shield (1), Rogue Shield (2), Shakirian Shield (1), Shield of Honour (1), Shield of the Ancients (1), Shield of the Heroes (1), Steel Shield (1), Tempest Shield (1), Imperial Soldier Shield (1), Tower Shield (1), Vampire Shield (1), Webcrawler Shield (1) |
Reflect
Effect: | Available on: |
---|---|
Chance to reflect exactly 40% of a physical attack back at the attacker (you take 60% of the dmg). | Crown Shield (2%), Dragon Shield (1%), Frozen Shield (3%), Mastermind Shield (3%), Nether Shield (2%), Phoenix Shield (4%), Rogue Shield (4%), Shakirian Shield (2%), Shield of the Ancients (2%), Shield of Unseen Forces (4%), Watcher Shield (2%) |
Superior
Fortitude
Effect: | Available on: |
---|---|
Increases your health regeneration by X amount per X regen ticks (regen tick length depends on vocation/promotion). | Angelic Platemail (1 HP per 3 ticks), Crocodile Armor (? HP per ? ticks), Crocodile Helmet (? HP per ? ticks), Crocodile Legs (? HP per ? ticks), Crown Armor (1 HP per 2 ticks), Crown Boots (1 HP per 4 ticks), Crown Helmet (X=?), Crown Legs (X=?), Crusader Helmet (1 HP per 8 ticks), Dwarven Helmet (X=?), Golden Armor (1 HP per 2 ticks), Iron Helmet (1 HP per 5 ticks), Jaguar Skirt (?), Knight Armor (X=?), Knight Helmet (X=?), Knight Legs (1 HP per 4 ticks), Pumpkin Armor (? HP per ? ticks), Scale Armor (? HP per ? ticks), Scarf (? HP per ? ticks), Spider Silk Armor (? HP per ? ticks), Imperial Soldier Armor (1 HP per 12 ticks), Imperial Soldier Legs (1 HP per 4 ticks), Warrior Helmet (1 HP per 8 ticks) |
Lean
Effect: | Available on: |
---|---|
Decreases the weight of an item. | Angelic Helmet (-60), Boots of Haste (-5), Bunny Slippers (-5), Demonbone Boots (-10), Demonic Axe (-30), Crown Armor (-20), Crown Helmet (-10), Fire Dagger (-5.5), Golden Armor (-30), Heavy Halberd (-30), Iron Helmet (-10.5), Knight Axe (-10), Mercenary Sword (-20), Pharaoh Boots (-18.5), Plaguespreader Rod (-20), Rogue Helmet (-20), Rotcleave (-15), Rotsword (-15), Santa's Boots (-?), Scale Armor (-60), Soul Dagger (-10), Spider Silk Backpack (-10), Adventure Backpack (-10), Ancient Backpack (-10), Snowfall Backpack (-10), Tortoise Boots (-8.5), Unholy Halberd (-50), Unholy Plate Armor (-50), Vanquisher (-30), Wooden Maul (-100) |
Dragon's Breath
Effect: | Available on: |
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Casts a Fire Wave on use. (5 minute cooldown) [area of effect] |
Albino Scale Helmet, Albino Scale Mail, Sulphira's Scale Mail |
Lightning Rod
Effect: | Available on: |
---|---|
5% chance to completely nullify (block) an energy attack towards you. | Tempest Shield |
Phoenix
Effect: | Available on: |
---|---|
4?% chance to deal an additional 20-45? fire damage to a creature attacking you. | Phoenix Shield |
Venom Absorb
Effect: | Available on: |
---|---|
Chance to completely block a poison attack. | Jadeite Boots (3%) |
Knight-Targeted Attributes:
Most of these attributes can be used by all vocations, but are either mostly useful for knights or are found on "knight-targeted" items.
Vast Grip
Critical Hit
Effect: | Available on: |
---|---|
Chance to deal 50% more damage on hit (can't hit less than 75% of your regular max dmg). | The Apocalypse (6%), Axe of the Primordial Fire (5%), The Bloodcurser (4%), Crescent Axe (2%), Crystallized Axe (3%), Chaos Axe (5%), The Deathraze (3%), Demonic Axe (4%), Dragon Lance (3%), Fire Axe (1%), Great Axe (5%), Heavy Halberd (1%), Hellforged Axe (2%), Knight Axe (1%), Meteorite Axe (5%), Ravager's Axe (4%), Rotcleave (1%), Scythe of Doom (3%), Soul Reaper (3%), Stonecutter Axe (3%), The Sky Piercer (2%), The Limbcutter (3%), Vampiric Axe (3%), Vanquisher (2%), Venom Greataxe (3%), War Axe (3%) |
Parry
Effect: | Available on: |
---|---|
[Knights only] Chance to completely block a physical attack towards you. | Ancient Sword (2%), The Armageddon (6%), Arming Sword (2%), Blazing Greatsword (3%), Bright Sword (2%), Crescent Sword (2%), Crystallized Sword (3%), Doomgiver (2%), Dragon Fang (3%), Dragon Slayer (2%), Executioner's Sword (3%), Fire Sword (1%), Giant Sword (2%), Great Longsword (4%), Light Sword (1%), Magic Sword (3%), Mercenary Sword (2%), Meteorite Sword (5%), Pharaoh Sword (2%), Rotsword (1%), Shakirian Blade (2%), Soulblade (2%), Spike Sword (1%), Sword of the Primordial Fire (5%), Vampiric Sword (3%), Venom Greatsword (3%), |
Perseverance
Effect: | Available on: |
---|---|
[Knights only] Chance to increase your maximum health by 15% for 60 seconds, and your shielding skill (if one-handed weapon) OR club skill (if two-handed weapon) by 10% for 12 seconds. | Blood Mace (2%), The Bonecrusher (2%), The Calamity (6%), Crescent Mace (3%), Crystallized Hammer (4%), Crystal Mace (2%), Dragon Hammer (1%), Fire Hammer (3%), Fire Whip (3%), Golden Mace (3%), Golden Staff (3%), Great Mace (5%), Hammer of Wrath (3%), Heavy Mace (4%), Heavy Truncheon (4%), Mace of the Primordial Fire (5%), Meteorite Hammer (5%), Mithril Hammer (5%), Mystic Hammer (4%), Silver Mace (2%), Skull Staff (1%), Skullbreaker (2%), Star Mace (2%), Swinging Demolisher (2%), Frostwind (3%), The Stinger (1%), Thunder Hammer (4%), Venom Greathammer (3%), Venomous Mace (3%), Void Mace (2%), Wooden Maul (1%) |
Crushing Blow
Effect: | Available on: |
---|---|
Chance to ignore target's defense and armor on attack (can't hit less than 35% of your regular max dmg). | Blood Mace (2%), The Bonecrusher (2%), The Calamity (6%), Crescent Mace (2%), Crystallized Hammer (4%), Crystal Mace (2%), Dragon Hammer (1%), Fire Hammer (3%), Fire Whip (4%), Golden Mace (3%), Golden Staff (3%), Great Mace (5%), Hammer of Wrath (3%), Heavy Mace (4%), Heavy Truncheon (4%), Mace of the Primordial Fire (5%), Meteorite Hammer (5%), Mithril Hammer (5%), Mystic Hammer (4%), Rotwormace (1%), Silver Mace (2%), Skullbreaker (2%), Skull Staff (1%), Star Mace (2%), Swinging Demolisher (2%), Frostwind (3%), Thunder Hammer (4%), Venom Greathammer (3%), Venomous Mace (3%), Void Mace (2%), Wooden Maul (2%) |
Haste
Effect: | Available on: |
---|---|
Increases the attack speed of a weapon (e.g. 2% = you attack at 1,96 sec intervals instead of 2 sec). | Mithril Hammer (3%), Arming Sword (4%), Crystal Mace (2%), Crystallized Sword (3%), Demonic Axe (4%), Dragon Fang (2%), Fire Hammer (3%), Golden Mace (2%), Golden Staff (3%), Guardian Halberd (3%), Light Sword (2%), Rotcleave (2%), Rotsword (2%), Rotwormace (2%), Scythe of Doom (3%), Shakirian Blade (2%), Silver Mace (2%), Skull Staff (2%), Star Mace (2%), Swinging Demolisher (2%), Thunder Hammer (2%), The Limbcutter (4%), Vanquisher (3%), Void Mace (3%), Wooden Maul (3%) |
Berserk
Effect: | Available on: |
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Chance to gain a +10% boost to your total melee skill (counting item bonuses and rounding down) and +18~% to your base movement speed for 12 seconds. | The Apocalypse (6%), Axe of the Primordial Fire (5%), The Bloodcurser (5%), Crescent Axe (3%), Crystallized Axe (3%), Chaos Axe (6%), The Deathraze (3%), Demonic Axe (5%), Dragon Lance (4%), Executioner's Sword (2%), Fire Axe (2%), Great Axe (5%), Great Longsword (5%), Great Mace (3%), Guardian Halberd (3%), Heavy Halberd (2%), Heavy Mace (4%), Hellforged Axe (3%), Knight Axe (2%), Meteorite Axe (5%), Mithril Hammer (3%), Pharaoh Sword (3%), Ravager's Axe (4%), Rotcleave (2%), Scythe of Doom (3%), Soul Reaper (4%), Stonecutter Axe (3%), The Sky Piercer (3%), The Limbcutter (4%), Unholy Halberd (3%), Vampiric Axe (3%), Vanquisher (3%), Venom Greataxe (3%), Venom Greatsword (3%), War Axe (3%), |
Gouge
Effect: | Available on: |
---|---|
Chance to apply a bleeding condition (starting from 25). | Ancient Sword (15%), Arming Sword (20%), Blazing Greatsword (15%), Bright Sword (15%), Crescent Sword (15%), Doomgiver (15%), Dragon Fang (15%), Dragon Slayer (15%), Executioner's Sword (20%), Giant Sword (15%), Great Longsword (30%), Light Sword (15%), Magic Sword (15%), Mercenary Sword (15%), Meteorite Sword (20%), Pharaoh Sword (15%), Ritual Dagger (15%), Shakirian Blade (15%), Soulblade (15%), Stonecutter Axe (10%), Sword of the Primordial Fire (20%), Vampiric Axe (10%), Vampiric Sword (15%), War Axe (10%) |
Demon Slayer
Effect: | Available on: |
---|---|
Deal 10% more damage towards demon type monsters. | Demonic Axe |
Dragon Slayer
Effect: | Available on: |
---|---|
Deal 10% more damage towards dragon type monsters. | Dragon Hammer, Dragon Lance, Dragon Slayer |
God's Wrath
Effect: | Available on: |
---|---|
Active effect; right-click on weapon and use on yourself to gain a club fighting skill increase of 15% for 30 seconds (3 minute cooldown). | Hammer of Wrath, Mystic Hammer |
Swift Striker
Effect: | Available on: |
---|---|
Chance to attack twice in one turn with a melee weapon (extra hits do not count towards skill). | The Armageddon (6%), Light Sword (5%), Rotsword (2%), The Limbcutter (5%) |
Tomb Raider
Effect: | Available on: |
---|---|
Deal 20% more damage towards monsters you can find in tombs. | Pharaoh Sword |
Vampirism
Effect: | Available on: |
---|---|
Chance to deal an additional 20?-45? life-drain damage on a blood-hit and heal yourself for the same amount. | Bright Sword, Magic Sword, Vampiric Axe, Vampiric Sword |
Energy Swing
Effect: | Available on: |
---|---|
Explosion (+) shaped energy damage attack, right-click the hammer and left-click the target to use (300-600? dmg; damage scaling unknown). (8 minute cooldown) | Thunder Hammer |
Executor
Effect: | Available on: |
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Increases your damage by 10% against monsters with less than 10% of max health. | Executioner's Sword, Ravager's Axe |
Blood Worm
Effect: | Available on: |
---|---|
5% chance to plant a blood worm in the target, deals 6~ life-drain damage for 3 turns and then 30-55~ physical damage on the 4th turn.. | Blood Mace |
Cursed
Effect: | Available on: |
---|---|
15% chance on hit to deal additional death damage between 1 and 25% of your max hit calculated with the max melee damage formula. | Doomgiver, Hellforged Axe, Skull Staff, Soul Dagger, Void Mace |
Frost Strike
Effect: | Available on: |
---|---|
15% chance on hit to deal additional ice damage between 1 and 25% of your max hit calculated with the max melee damage formula. | Crystallized Axe, Crystallized Hammer, Crystallized Sword, Crystal Mace, Frostwind |
Electrified
Effect: | Available on: |
---|---|
15% chance on hit to deal additional energy damage between 1 and 25% of your max hit calculated with the max melee damage formula. | Shakirian Blade |
Flame Strike
Effect: | Available on: |
---|---|
15% chance on hit to deal additional fire damage between 1 and 25% of your max hit calculated with the max melee damage formula. | Blazing Greatsword, Dragon Fang, Fire Axe, Fire Dagger, Fire Hammer, Fire Sword, Fire Whip |
Archer-Targeted Attributes:
Most of these attributes can be used by all vocations, but are either mostly useful for archers or are found on "archer-targeted" items.
Precise
Fast Hand
Effect: | Available on: |
---|---|
Chance to attack twice in one turn with a distance weapon. | Ancient Crossbow (3%), The Annihilator (6%), Blazing Crossbow (2%), Bow of the Primordial Fire (5%), Elven Bow (4%), Elven Crossbow (1%), Enhanced Crossbow (2%), Envenomed Crossbow (2%), Crescent Bow (4%), Crystallized Bow (5%), Crystallized Crossbow (1%), Fiery Bow (5%), Flaming Bow (4%), Hunting Bow (4%), Ignited Bow (4%), Meteorite Crossbow (8%), Poisoned Bow (4%), Sacred Arbalest (7%), Shadowfall Crossbow (5%), Shakirian Bow (4%), Triangle Star Bow (5%), Vampiric Bow (5%), Venom Crossbow (2%) |
Sharpshooter
Effect: | Available on: |
---|---|
Chance to gain a +10% boost to your total distance skill (counting item bonuses and rounding down) for 6 seconds. | Ancient Crossbow (4%), The Annihilator (5%), Blazing Crossbow (3%), Bow of the Primordial Fire (5%), Crescent Bow (3%), Crystallized Bow (4%), Crystallized Crossbow (3%), Elven Bow (3%), Elven Crossbow (2%), Enhanced Crossbow (3%), Envenomed Crossbow (3%), Fiery Bow (4%), Flaming Bow (3%), Hunting Bow (3%), Ignited Bow (3%), Meteorite Crossbow (4%), Poisoned Bow (3%), Sacred Arbalest (4%), Shadowfall Crossbow (7%), Shakirian Bow (3%), Triangle Star Bow (4%), Vampiric Bow (4%), Venom Crossbow (3%) |
Sixth Sense
Effect: | Available on: |
---|---|
Chance to gain a +10% boost to your total distance skill (counting item bonuses and rounding down) for 6 seconds upon shooting an arrow or bolt. | Helmet of Torment (1%) |
Slowing Shot
Effect: | Available on: |
---|---|
Chance to slow down a creature for a period of time on hit. | Ancient Crossbow (5%), Blazing Crossbow (4%), Bow of the Primordial Fire (5%), Crescent Bow (3%), Crystallized Bow (3%), Crystallized Crossbow (6%), Elven Bow (2%), Elven Crossbow (4%), Enhanced Crossbow (4%), Envenomed Crossbow (4%), Fiery Bow (3%), Flaming Bow (2%), Hunting Bow (2%), Ignited Bow (2%), Poisoned Bow (2%), Sacred Arbalest (5%), Shadowfall Crossbow (5%), Shakirian Bow (4%), Triangle Star Bow (3%), Vampiric Bow (3%), Venom Crossbow (4%) |
Mage-Targeted Attributes:
Most of these attributes can be used by all vocations, but are either mostly useful for mages or are found on "mage-targeted" items.
Intelligence
Presence of Mind
Effect: | Available on: |
---|---|
Increases your mana regeneration by (x) amount per 16 mana regen turns (each point of PoM is a 6,25% increase comparing to your regular regeneration, not counting rings, meals etc.). Mana regeneration speed depends on your vocation, promotion status and the world you play on (e.g. a high mage on Legacy has a mana regeneration rate of 1 per 2 seconds meaning 1 mana regen turn is 2 seconds, and since Presence of Mind increases the regen by (x) mana points every 16th turn, this brings it to extra (x) mana points every 32 seconds (if the PoM value is 2, then it will be on the 16th and 32nd second, but 2 per 32 seconds nonetheless); taking as example a high mage on Progeny where the mana regeneration rate is double that of Legacy - 1 mana per 1 second - you get the (x) number of extra mana points every 16 seconds). This effect applies separately to regular regeneration, regeneration gained from rings of healing, ring of purity, mana fluids, meals etc.; so every 16th mana fluid will also yield (x) extra mana, and every 16th regen turn of a meal or ring will as well. |
Ancient Tiara (1), Arcane Cowl (1), Arcane Robe (1), Archlight Wand (1), Blue Robe (1), Ceremonial Mask (2), Deepshadow Boots (1), Deepshadow Legs (1), Deepshadow Mask (2), Deepshadow Robe (2), Demonbone Armor (1), Demon Legs (1), Demonbone Legs (1), The Doomcaller (2), Dreadweave Robe (2), Emerald Mask (2), Great Staff (2), Green Robe (2), Hat of the Mad (1), Isingoma Robe (1), Jadeite Boots (1), Kilt of Agony (2), Lich Grimoire (2), Magic Cloak (1), Magician Hat (1), Magician's Staff (1), Mask of Dodruk (1), Meteorite Wand (3), Necromantic Bloodkilt (1), Necromantic Bloodrobe (1), Observer Helmet (1), Permafrost Robe (1), Pharaoh Armor (1), Pharaoh Helmet (1), Pharaoh Robe (2), Plaguespreader Robe (1), Plaguespreader Rod (1), Red Robe (1), Robe of Agony (2), Staff of the Primordial Fire (2), Sunfire Robe (1), Tempest Shield (1), Templar Helmet (1), Umbral Robe (2), Venom Wand (1), The Ward of Sheol (2), Watcher Boots (1), White Dress (2), Wizard Hat (2), Yellow Robe (1) |
Mana Absorb
Effect: | Available on: |
---|---|
(X)% chance to absorb 5% of any magical (non-physical) attack and convert it into mana. (damage is reduced by 5%; e.g. 20 damage from a fire field will turn into 19 and you will get +1 mana). | Arcane Robe (10%), Blue Robe (10%), Deepshadow Robe (10%), Dreadweave Robe (10%), Green Robe (10%), Magic Cloak (10%), Necromantic Bloodkilt (10%), Necromantic Bloodrobe (10%), Permafrost Robe (10%), Pharaoh Robe (10%), Plaguespreader Robe (10%), Red Robe (10%), Robe of Agony (10%), Sunfire Robe (10%), Umbral Robe (10%), Yellow Robe (10%), Demonbone Legs (4%), Demon Legs (4%), Kilt of Agony (10%). |
Amplify Magic Shield
Effect: | Available on: |
---|---|
Reduces mana drain from creature attacks, also reduces mana-damage taken while using Magic Shield. | Angelic Boots (5%), Arcane Cowl (5%), Arcane Kilt (6%), Arcane Robe (8%), Arcane Shoes (3%), Demonbone Legs (10%), Demon Legs (10%), Grim Boots (3%), Grim Legs (4%), Jadeite Boots (3%), Kilt of Agony (6%), Magician Hood (2%), Mystic Turban (1%), Observer Shield (4%), Robe of Agony (7%), Shield of Unseen Forces (7%), Templar Helmet (8%), Umbral Robe (5%), Watcher Boots (3%), White Dress (3%) |
Intellect
Effect: | Available on: |
---|---|
Increases your total mana pool (will only give 100% of the Mana to mages, 75% to archers and only 50% to knights - for example Demon Legs with Intellect (60) will give 60 extra Mana to mages, 45 to archers and 30 Mana to knights). | Ancient Tiara (30), Blue Robe (10), Bunny Slippers (30), Corrupted Staff (30), Demon Helmet (25), Demon Legs (60), Demonbone Armor (15), Demonbone Helmet (15), Green Robe (50), Grim Boots (50), Grim Legs (50), Hat of the Mad (15), Magician Hat (30), Magician's Staff (50), Mask of Dodruk (30), Mastermind Shield (25), Mystic Turban (15), Necromantic Bloodrobe (30), Permafrost Robe (10), Pharaoh Armor (25), Pharaoh Helmet (15), Plaguespreader Robe (10), Red Heels (50), Red Robe (10), Ring of the Sky (15), Watcher Armor (30), Watcher Boots (50), Watcher Helmet (15), Watcher Legs (30), Wizard Hat (30), Yellow Robe (10) |
Elemental Warding
Effect: | Available on: |
---|---|
Gives an X? chance to fully block an elemental attack (fire, energy, poison and ice). | The Ward of Sheol (4%) |