Difference between revisions of "Demonbone Armor"

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m (Text replacement - "Increases your mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately and simultaneously to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen ticks and amount of mana regenerated per tick). Thus if you're using a ring of healing, lionfish meal and drinking mana potions, you will get 1 extra mana per poi...)
m (Text replacement - "Increases your mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base reg...)
 
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small_3=6.25|
small_3=6.25|
shard_3=1.25|
shard_3=1.25|
}}  LINKED:{[[Attributes#Dexterity|{{#tip-text: Dexterity | Increases dexterity (archers only). }}]] (7) + [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] (7) + [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] (15)}, [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases your mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
}}  LINKED:{[[Attributes#Dexterity|{{#tip-text: Dexterity | Increases dexterity (archers only). }}]] (7) + [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] (7) + [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] (15)}, [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] (1), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Poison, 2%) |
Thus, an arch druid on Legacy has a mana regeneration rate of 1 per 2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] (1), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Poison, 2%) |
dropped_by=[[Tar Priest]], [[Blood Witch]], [[Wormqueen]], [[Festering Corpse]]|
dropped_by=[[Tar Priest]], [[Blood Witch]], [[Wormqueen]], [[Festering Corpse]]|
sell_to_abukir=[[Wulkan]] (40,000 gp; only after completing the [[Helping a friend Wulkan Quest]])|
sell_to_abukir=[[Wulkan]] (40,000 gp; only after completing the [[Helping a friend Wulkan Quest]])|

Latest revision as of 18:02, 31 March 2024

Demonbone Armor
You see a Demonbone Armor (Arm:15). 
It weighs 35.0 oz.
Item Rank:120
Properties:Intelligence (5), Dexterity (5), 2% poison resistance
Possible
Attributes:
 LINKED:{Dexterity (7) + Intelligence (7) + Intellect (15)}, Presence of Mind (1), Resistance (Poison, 2%)
Arm:15
Weight:35.0 oz
Dropped by:Tar Priest, Blood Witch, Wormqueen, Festering Corpse
Buy from:Players only.
Sell to:
AbukirWulkan (40,000 gp; only after completing the Helping a friend Wulkan Quest)
FalconGramol (40,000 gp; only after completing the The Explorers Guild)
Note:Provides the wearer with 2% poison damage protection.
One of the possible rewards from the large chest in Icenhaal after defeating Necromantica or Daevok.
Old sprites: Demonbone armor Demonbonearmornew.gif

Go back to Armors.