Difference between revisions of "Minotaur Guard"

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''185 Hit Points''<br /> ''320 Experience points per kill''<br />
''185 Hit Points''<br /> ''320 Experience points per kill''<br />
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'''Summon/Convince''': 550/550 (Illusionable)<br /> '''Abilities''': Melee (0-100).<br /> '''Pushable''':[[Image:d.jpg|d.jpg]]<br /> '''Push Objects''':[[Image:10px-Tick.jpg|10px-Tick.jpg]]<br /> '''Walks around''': <span style="color: #ff0000">Fire</span>, <span style="color: #00ffff">Energy</span>, <span style="color: #00ff00">Poison</span><br /> '''Est. Max. Damage''': 100 hp per turn<br /> '''Immune to''': None<br /> '''Neutral To''':Physical, <span style="color: #00ffff">Energy</span>, <span style="color: #008000">Life Drain</span><br /> '''Sounds''': '''<span style="color: #c68210">"Kirrl Karrrl!"; "Kaplar".</span>'''<br /> '''Task:''' 650 Kills ([[The Dwarf Faction Spoiler|The Dwarf Faction Spoiler]])<br />
'''Summon/Convince''': 550/550 (Illusionable)<br /> '''Abilities''': Melee (0-100).<br /> '''Pushable''':[[Image:d.jpg|d.jpg]]]]<br /> '''Push Objects''':[[Image:10px-Tick.jpg|10px-Tick.jpg]]<br /> '''Walks around''': <span style="color: #ff0000">Fire</span>, <span style="color: #00ffff">Energy</span>, <span style="color: #00ff00">Poison</span><br /> '''Est. Max. Damage''': 100 hp per turn<br /> '''Immune to''': None<br /> '''Neutral To''':Physical, <span style="color: #00ffff">Energy</span>, <span style="color: #008000">Life Drain</span><br /> '''Sounds''': '''<span style="color: #c68210">"Kirrl Karrrl!"; "Kaplar".</span>'''<br /> '''Task:''' 650 Kills ([[The Dwarf Faction Spoiler|The Dwarf Faction Spoiler]])<br />
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'''Field notes''': Minotaur Guards will kill weaker creatures to reach a player. They can also retarget. A minotaur guard will never retreat (they fight until death).<br />  Besides the bosses, Minotaur Guards have the strongest Melee of the Minotaurs.<br />
'''Field notes''': Minotaur Guards will kill weaker creatures to reach a player. They can also retarget. A minotaur guard will never retreat (they fight until death).<br />  Besides the bosses, Minotaur Guards have the strongest Melee of the Minotaurs.<br />

Revision as of 16:27, 20 April 2018

Minotaur Guard minoguard.gif


185 Hit Points
320 Experience points per kill


Summon/Convince: 550/550 (Illusionable)
Abilities: Melee (0-100).
Pushable:d.jpg]]
Push Objects:10px-Tick.jpg
Walks around: Fire, Energy, Poison
Est. Max. Damage: 100 hp per turn
Immune to: None
Neutral To:Physical, Energy, Life Drain
Sounds: "Kirrl Karrrl!"; "Kaplar".
Task: 650 Kills (The Dwarf Faction Spoiler)


Field notes: Minotaur Guards will kill weaker creatures to reach a player. They can also retarget. A minotaur guard will never retreat (they fight until death).
Besides the bosses, Minotaur Guards have the strongest Melee of the Minotaurs.


Location:Ancient Temple, Mintwallin, Minotaur Pyramid, Maze of Lost Souls, Folda, Cyclopolis, Deeper Vilias Dungeon (level 50+ to open the door), Hero Cave, underground of Elvenbane, Plains of Havoc, Kazordoon Minotaur Cave


Strategy:

Warriors:should have good skills (over 55/55) and decent equipment to kill one of these. Minotaur Guards may be accompanied with Minotaur Archers and Minotaur Mages.

Scouts: can just attack them and try to avoid melee hits. It's really easy to outrun them while shooting Arrows, Bolts and Spears.

Mages: can use Invisible and then attack them with Runes or just running and shooting. You should have fairly good equipment.


Loot: 0-20 gp,Brass Armor (semi-rare), Chain Armor (semi-rare), Battle Shield (rare), Fishing Rod (rare), Minotaur Hoof (rare) Double Axe (very rare)



Monsters