Minotaur Guard
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Revision as of 14:56, 29 December 2018 by Reinhard van Astrea (talk | contribs) (Text replacement - "{{Monster|" to "{{Monster| ")
Hit Points: 185 Experience: 320 Summon: 550 Convince: 550 | |
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Abilities: | Melee (0-100). |
Pushable: | ❌ |
Push Objects: | ✔️ |
Est. Max Damage: | 100 hp per turn |
Immune To: | None |
Neutral To: | Physical, Energy, Fire, Life Drain |
Sounds: | "Kirrl Karrrl!"; "Kaplar". |
Task: | 650 Kills (The Dwarf Faction) |
Note: | Minotaur Guards will kill weaker creatures to reach a player. They can also retarget. A minotaur guard will never retreat (they fight until death). Besides the bosses, Minotaur Guards have the strongest Melee of the Minotaurs. |
Loot: | 0-20 gp,Brass Armor (semi-rare), Chain Armor (semi-rare), Battle Shield (rare), Fishing Rod (rare), Minotaur Hoof (rare) Double Axe (very rare) |
Skinnable: | ?? |
Location: | Ancient Temple, Mintwallin, Minotaur Pyramid, Maze of Lost Souls, Folda, Cyclopolis, Deeper Vilias Dungeon (level 50+ to open the door), Hero Cave, underground of Elvenbane, Plains of Havoc, Kazordoon Minotaur Cave |
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