Minotaur Guard

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Minotaur Guard minoguard.gif


185 Hit Points
320 Experience points per kill


Summon/Convince: 550/550 (Illusionable)
Abilities: Melee (0-100).
Pushable:d.jpg]]
Push Objects:10px-Tick.jpg
Walks around: Fire, Energy, Poison
Est. Max. Damage: 100 hp per turn
Immune to: None
Neutral To:Physical, Energy, Life Drain
Sounds: "Kirrl Karrrl!"; "Kaplar".
Task: 650 Kills (The Dwarf Faction Spoiler)


Field notes: Minotaur Guards will kill weaker creatures to reach a player. They can also retarget. A minotaur guard will never retreat (they fight until death).
Besides the bosses, Minotaur Guards have the strongest Melee of the Minotaurs.


Location:Ancient Temple, Mintwallin, Minotaur Pyramid, Maze of Lost Souls, Folda, Cyclopolis, Deeper Vilias Dungeon (level 50+ to open the door), Hero Cave, underground of Elvenbane, Plains of Havoc, Kazordoon Minotaur Cave


Strategy:

Warriors:should have good skills (over 55/55) and decent equipment to kill one of these. Minotaur Guards may be accompanied with Minotaur Archers and Minotaur Mages.

Scouts: can just attack them and try to avoid melee hits. It's really easy to outrun them while shooting Arrows, Bolts and Spears.

Mages: can use Invisible and then attack them with Runes or just running and shooting. You should have fairly good equipment.


Loot: 0-20 gp,Brass Armor (semi-rare), Chain Armor (semi-rare), Battle Shield (rare), Fishing Rod (rare), Minotaur Hoof (rare) Double Axe (very rare)



Monsters