Difference between revisions of "Slave Guard"

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m (Text replacement - "Darashia" to "Osaris")
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''1000 Hit Points''<br /> ''2050 Experience points per kill''<br />
''1000 Hit Points''<br /> ''2050 Experience points per kill''<br />
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'''Summon/Convince:''' --/--<br /> '''Abilities:''' Melee (0-300), Distance attack (0-150), Paralysis, Self Healing<br /> '''Pushable:[[Image:d.jpg|d.jpg]]'''<br /> '''Push Objects:[[Image:10px-Tick.jpg|10px-Tick.jpg]]'''<br /> '''Walks around:''' <span style="color: #00ffff">Energy</span><br /> '''Est. Max. Damage''': 450 hp per turn<br /> '''Immune To:''' Invisibility, <span style="color: #00ff00">Poison</span>, <span style="color: #ff0000">Fire</span><br /> '''Neutral To:''' Physical, <span style="color: #00ffff">Energy</span>, <span style="color: #008000">Life Drain, </span><br /> '''Sounds: <span style="color: #d14703">"Intruders!"; "Get out!"; "Justice for all!".</span>'''<br /> '''Task:''' <span style="color: #030303">500 (</span>[[The Darashia Faction|The Darashia Faction]]<span style="color: #030303">)</span><br />
'''Summon/Convince:''' --/--<br /> '''Abilities:''' Melee (0-300), Distance attack (0-150), Paralysis, Self Healing<br /> '''Pushable:[[Image:d.jpg|d.jpg]]'''<br /> '''Push Objects:[[Image:10px-Tick.jpg|10px-Tick.jpg]]'''<br /> '''Walks around:''' <span style="color: #00ffff">Energy</span><br /> '''Est. Max. Damage''': 450 hp per turn<br /> '''Immune To:''' Invisibility, <span style="color: #00ff00">Poison</span>, <span style="color: #ff0000">Fire</span><br /> '''Neutral To:''' Physical, <span style="color: #00ffff">Energy</span>, <span style="color: #008000">Life Drain, </span><br /> '''Sounds: <span style="color: #d14703">"Intruders!"; "Get out!"; "Justice for all!".</span>'''<br /> '''Task:''' <span style="color: #030303">500 (</span>[[The Osaris Faction|The Osaris Faction]]<span style="color: #030303">)</span><br />
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'''Behavior:''' Slave Guards will paralyze you and attack with their strong melee and distance attack. They run away in low health and block melee very effectively.<br />
'''Behavior:''' Slave Guards will paralyze you and attack with their strong melee and distance attack. They run away in low health and block melee very effectively.<br />

Revision as of 07:48, 18 April 2018

Slave GuardSlave_Guard.gif


1000 Hit Points
2050 Experience points per kill


Summon/Convince: --/--
Abilities: Melee (0-300), Distance attack (0-150), Paralysis, Self Healing
Pushable:d.jpg
Push Objects:10px-Tick.jpg
Walks around: Energy
Est. Max. Damage: 450 hp per turn
Immune To: Invisibility, Poison, Fire
Neutral To: Physical, Energy, Life Drain,
Sounds: "Intruders!"; "Get out!"; "Justice for all!".
Task: 500 (The Osaris Faction)


Behavior: Slave Guards will paralyze you and attack with their strong melee and distance attack. They run away in low health and block melee very effectively.


Field notes: A very dangerous creature if you're facing 2 or more.


Location: West of Ankrahmun, Daraman


Strategy:
Knights: Knights solo them at level 60 with waste. Attack them with melee and Heavy Magic Missiles. Trap them in a corner before they run away.
Mages: Mages should hunt these creatures with HMMs and a blocker.
Paladins: Paladins can kill them relatively easy with Headhunter Spear and HMMs.


Loot: 0-80 gp, Sandals, 0-4 Fish, Mystic Turban (semi-rare), Sword Ring (rare), Smoking Pipe (very rare), Daraman Shield (very rare), Daraman Blade (very rare).



Monsters