Difference between revisions of "Slave Guard"
m (Text replacement - "Darashia" to "Osaris") |
m (Text replacement - "Ankrahmun" to "Yehsha") |
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'''Field notes:''' A very dangerous creature if you're facing 2 or more.<br /> | '''Field notes:''' A very dangerous creature if you're facing 2 or more.<br /> | ||
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'''Location:''' West of | '''Location:''' West of Yehsha, Daraman<br /> | ||
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'''Strategy:'''<br /> <u>Knights</u>: Knights solo them at level 60 with waste. Attack them with melee and [[Heavy Magic Missile|Heavy Magic Missile]]s. Trap them in a corner before they run away.<br /> <u>Mages</u>: Mages should hunt these creatures with HMMs and a blocker.<br /> <u>Paladins</u>: Paladins can kill them relatively easy with [[Headhunter Spear|Headhunter Spear]] and HMMs.<br /> | '''Strategy:'''<br /> <u>Knights</u>: Knights solo them at level 60 with waste. Attack them with melee and [[Heavy Magic Missile|Heavy Magic Missile]]s. Trap them in a corner before they run away.<br /> <u>Mages</u>: Mages should hunt these creatures with HMMs and a blocker.<br /> <u>Paladins</u>: Paladins can kill them relatively easy with [[Headhunter Spear|Headhunter Spear]] and HMMs.<br /> |
Revision as of 14:47, 18 April 2018
Slave Guard
1000 Hit Points
2050 Experience points per kill
Summon/Convince: --/--
Abilities: Melee (0-300), Distance attack (0-150), Paralysis, Self Healing
Pushable:
Push Objects:
Walks around: Energy
Est. Max. Damage: 450 hp per turn
Immune To: Invisibility, Poison, Fire
Neutral To: Physical, Energy, Life Drain,
Sounds: "Intruders!"; "Get out!"; "Justice for all!".
Task: 500 (The Osaris Faction)
Behavior: Slave Guards will paralyze you and attack with their strong melee and distance attack. They run away in low health and block melee very effectively.
Field notes: A very dangerous creature if you're facing 2 or more.
Location: West of Yehsha, Daraman
Strategy:
Knights: Knights solo them at level 60 with waste. Attack them with melee and Heavy Magic Missiles. Trap them in a corner before they run away.
Mages: Mages should hunt these creatures with HMMs and a blocker.
Paladins: Paladins can kill them relatively easy with Headhunter Spear and HMMs.
Loot: 0-80 gp, Sandals, 0-4 Fish, Mystic Turban (semi-rare), Sword Ring (rare), Smoking Pipe (very rare), Daraman Shield (very rare), Daraman Blade (very rare).
Monsters