Slave Guard

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Revision as of 17:30, 18 April 2018 by Reinhard van Astrea (talk | contribs) (Text replacement - "Knight" to "Warrior")

Slave GuardSlave_Guard.gif


1000 Hit Points
2050 Experience points per kill


Summon/Convince: --/--
Abilities: Melee (0-300), Distance attack (0-150), Paralysis, Self Healing
Pushable:d.jpg
Push Objects:10px-Tick.jpg
Walks around: Energy
Est. Max. Damage: 450 hp per turn
Immune To: Invisibility, Poison, Fire
Neutral To: Physical, Energy, Life Drain,
Sounds: "Intruders!"; "Get out!"; "Justice for all!".
Task: 500 (The Osaris Faction)


Behavior: Slave Guards will paralyze you and attack with their strong melee and distance attack. They run away in low health and block melee very effectively.


Field notes: A very dangerous creature if you're facing 2 or more.


Location: West of Yehsha, Daraman


Strategy:
Warriors: Warriors solo them at level 60 with waste. Attack them with melee and Heavy Magic Missiles. Trap them in a corner before they run away.
Mages: Mages should hunt these creatures with HMMs and a blocker.
Scouts: Scouts can kill them relatively easy with Headhunter Spear and HMMs.


Loot: 0-80 gp, Sandals, 0-4 Fish, Mystic Turban (semi-rare), Sword Ring (rare), Smoking Pipe (very rare), Daraman Shield (very rare), Daraman Blade (very rare).



Monsters