Difference between revisions of "Water Elemental"
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(Created page with "{{Monster| name=Water Elemental| image=File:Water Elemental.png| hp=16,700| exp=16,100| summon=--| convince=--| abilities=Melee (0-725), Hydro Strike (250-300), Hydro Wave (350-400), Hydro Bomb (680-720), Summons Aqua Orb (12 quick attacks over 2 seconds dealing 70-80 damage each), Hydro Beam (many (18-24?) extremely rapid beam attacks directly in front of the elemental dealing about 250-350 damage per hit over 3-4 seconds, for a total of 4000-5000+? damage - be...") |
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Line 9: | Line 9: | ||
pushable=n| | pushable=n| | ||
push_objects=y| | push_objects=y| | ||
est_max_damage=2000+ | est_max_damage=2000+ in melee without beam; 5000-6000 or more if you stand in hydro beam| | ||
immune_to=Ice, ?| | immune_to=Ice, ?| | ||
neutral_to=Physical, Energy, ?| | neutral_to=Physical, Energy, ?| | ||
note= | note=They drop the extremely rare [[Water Bucket]] required in [[The Solar Deity Quest]].<br>This creature has an elite version.| | ||
strategy=Its damage is mostly ice, so use at least an [[Amulet of the Elements]] with ice protection.<br>There's plenty of room to run if you're a shooter and they're much much less dangerous if you keep a distance, SD is pretty much the only option due to the layout of the spawn. DO NOT stand in its beam, it will kill a mage or druid very quickly, also be careful when it summons its aqua orb.| | strategy=Its damage is mostly ice, so use at least an [[Amulet of the Elements]] with ice protection.<br>There's plenty of room to run if you're a shooter and they're much much less dangerous if you keep a distance, SD is pretty much the only option due to the layout of the spawn. DO NOT stand in its beam, it will kill a mage or druid very quickly, also be careful when it summons its aqua orb.| | ||
loot=0-100 [[Gold Coin]], 0-6 [[Small Sapphire]], [[Hydroplate Shoulderpad]], [[Polished Sapphire]], [[Spirit of Water]], [[Frostwarden]], [[Azure Gem]], [[Crystallized Bow]], [[Water Bucket]], [[Hydroweave Mask]], [[Aqua Rune]] | loot=0-100 [[Gold Coin]], 0-6 [[Small Sapphire]], [[Hydroplate Shoulderpad]], [[Polished Sapphire]], [[Spirit of Water]], [[Frostwarden]], [[Azure Gem]], [[Crystallized Bow]], [[Water Bucket]], [[Hydroweave Mask]], [[Aqua Rune]] |
Latest revision as of 23:20, 8 March 2024
Hit Points: 16,700 Experience: 16,100 Summon: -- Convince: -- | |
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Abilities: | Melee (0-725), Hydro Strike (250-300), Hydro Wave (350-400), Hydro Bomb (680-720), Summons Aqua Orb (12 quick attacks over 2 seconds dealing 70-80 damage each), Hydro Beam (many (18-24?) extremely rapid beam attacks directly in front of the elemental dealing about 250-350 damage per hit over 3-4 seconds, for a total of 4000-5000+? damage - beam moves with the elemental) |
Pushable: | ❌ |
Push Objects: | ✔️ |
Est. Max Damage: | 2000+ in melee without beam; 5000-6000 or more if you stand in hydro beam |
Immune To: | Ice, ? |
Neutral To: | Physical, Energy, ? |
Note: | They drop the extremely rare Water Bucket required in The Solar Deity Quest. This creature has an elite version. |
Strategy: | Its damage is mostly ice, so use at least an Amulet of the Elements with ice protection. There's plenty of room to run if you're a shooter and they're much much less dangerous if you keep a distance, SD is pretty much the only option due to the layout of the spawn. DO NOT stand in its beam, it will kill a mage or druid very quickly, also be careful when it summons its aqua orb. |
Loot: | 0-100 Gold Coin, 0-6 Small Sapphire, Hydroplate Shoulderpad, Polished Sapphire, Spirit of Water, Frostwarden, Azure Gem, Crystallized Bow, Water Bucket, Hydroweave Mask, Aqua Rune
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Skinnable: | File:Broken Hydroweave Mask.png Broken Hydroweave Mask with (10%) |
Location: | Water Elemental Caves |
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