Difference between revisions of "Wild Warrior"

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=<span style="font-size: 22px">Wild Warrior[[Image:Wild_Warrior_%28Old).gif|Wild_Warrior_(Old).gif]]</span>=
=<span style="font-size: 22px">Wild Warrior[[Image:Wild_Warrior_(Old).gif|Wild_Warrior_(Old).gif]]</span>=
''135 Hit Points''<br /> ''120 Experience points per kill''<br />
''135 Hit Points''<br /> ''120 Experience points per kill''<br />
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Revision as of 04:06, 22 April 2018

Wild WarriorWild_Warrior_(Old).gif

135 Hit Points
120 Experience points per kill


Summon/Convince: 420/420
Abilities: Melee (0-70), Haste
Pushable:10px-Tick.jpg
Push Objects:d.jpg]]
Walks around: Fire, Energy, Poison
Est. Max. Damage: 70 hp per turn
Immune to: None
Neutral To: Physical, Fire, Energy, Poison, Life Drain
Sounds: "Gimme your money!"; "An enemy!"
Task: Experience Tasks


Behavior: Wild Warriors run when their health is low.


Field notes: They are Royal Army traitors.


Location: Outlaw Camp, north of Thais, Cyclopolis, Garrogat Hero Cave, near Femor Hills, huge spawn in the Vigilantes' Hideout


Strategy:
Warriors Wild Warriors are not the strongest monsters. Warriors might want to use them for training.

Mages should not hunt them. They are too strong to be killed by melee and give bad exp. Using runes to kill them is huge waste. If you think about hunting them to loot yourself a War Hammer it is better to just make runes somewhere, sell them and buy a War Hammer.

Scouts They shouldn't have any problems. Even with their haste, your hits should kill them before they reach you.


Loot: 0-30 gp, Meat, Axe, Mace, Brass Shield, Leather Legs, Brass Armor, Chain Helmet, Iron Helmet (semi-rare), Doll (rare), Steel Shield (rare), War Hammer (very rare).



Monsters