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Heart.png Hit Points: 580
Xp.png Experience: 1160
Summon.png Summon: --
Convince.png Convince: --
Abilities:Melee (0-80) which poisons you for 0/8 hp/turn, Life Drain (10-120), Poison Hit (20-120), Light Healing (fast, 50-80), Summons Ghoul, Ghost and Mummy
Push Objects:
Walks Around:Nothing.
Est. Max Damage:+300 per turn (+500 with summons)
Immune To:Poison, Paralyze, Invisibility
Neutral To:Physical, Energy, Fire
Sounds:"Taste the sweetness of death!" "Your soul will be mine."
Note:Necromancers distance themselves from their opponent, shoot a distance poison attack and summon undead creatures. They shoot you more if you stand close. Necromancers have really valuable items in their loot: Boots of Haste and Skull Staff. They have a weak defense so even knights are able to kill them with a little limitation: their Death Hit works only if you stand next to them which means you will lose a lot more hp.
Strategy:If you hunt them in Drefia you might want to lure all the Demon Skeleton which spawn between the rooms to the top right corner where the Sheep spawn. You will need a Stealth Ring.
Sorcerers and ClericsMid-level Mages can summon 2 Demon Skeleton to kill Necromancers in Drefia, the most common place to hunt them. As a high-level Mage you can hunt these great with Great Fireball Rune. Rush into the rooms so you can hit all of the Necromancers at once. As soon as your Energy Wave usually hits more than 580 you can also use E-Wave to oneshot them.
ScoutsScouts should use Bolt+Heavy Magic Missile. Warriors can solo these but it is not recommended as their damage is a lot higher in melee range.
Loot:0-90 gp, Short Sword, Green Mushroom (semi-rare), Clerical Mace (semi-rare), Mystic Turban (rare), Skull Staff (very rare), Conjure Wand (very rare), Boots of Haste (very rare)
Location:Tombs of Yehsha, Drefia, Medusa Shield Quest, Garrogat Hero Cave, Forgula, Serpentine tomb task=4000 (Item Tasks)

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