Difference between revisions of "Ghoul"
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push_objects=y| | push_objects=y| | ||
pushable=n| | pushable=n| | ||
task=600 ([[Experience_Tasks|Experience Tasks]])| | task=600 ([[Experience_Tasks|Experience Tasks]]), 600 ([[Novus Tasks]])| | ||
est_max_damage=77 hp per turn| | est_max_damage=77 hp per turn| | ||
note=Ghouls don't run in low health, can't be pushed and they move objects. | note=Ghouls don't run in low health, can't be pushed and they move objects. |
Revision as of 19:39, 3 August 2020
Hit Points: 100 Experience: 170 Summon: 450(Illusionable) Convince: 450 | |||
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Abilities: | Melee (0-50), Life Drain (15-27), Self-Healing | ||
Class: | ? | ||
Pushable: | ❌ | ||
Push Objects: | ✔️ | ||
Est. Max Damage: | 77 hp per turn | ||
Immune To: | Ice, Life Drain | ||
Neutral To: | Physical, Energy, Fire | ||
Task: | 600 (Experience Tasks), 600 (Novus Tasks) | ||
Note: | Ghouls don't run in low health, can't be pushed and they move objects. This kind of undead is found usually in groups and can be dangerous for inexperienced players. Only fight them while wearing good equipment or keeping them at distance, otherwise their melee combined with life drain can do a lot of damage. They are commonly used as a summon for knights in training. Unlike most of their undead counterparts, Ghouls leave bloodstains when damaged.. | ||
Strategy: |
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Loot: | 0-30 Gold Coin, Torch, Scale Armor, Brass Helmet, Viking Helmet, Knife, Skull, Life Ring (very rare) | ||
Location: | Garrogat ghoul hill, Yehsha tombs, Isle of the Kings, Also found behind a wall in Novus, although it cannot be reached. |
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