Necromancer

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Necromancer necromancer.gif


580 Hit Points
1160 Experience points per kill


Summon/Convince: --/--
Abilities: Melee (0-80) which poisons you for 0/8 hp/turn, Life Drain (10-120), Poison Hit (20-120), Light Healing (fast, 50-80), summons Ghoul, Ghost and Mummy
Pushable:[[Image:d.jpg|d.jpgItem Tasks


Behavior: Necromancers distance themselves from their opponent, shoot a distance poison attack and summon undead creatures. They shoot you more if you stand close.


Field Notes: Necromancers have really valuable items in their loot: Boots of Haste and Skull Staff. They have a weak defense so even knights are able to kill them with a little limitation: their Death Hit works only if you stand next to them which means you will lose a lot more hp.


Location: All the tombs, Drefia, Medusa Shield Quest, Edron Hero Cave, Forgula


Strategy: Mid-level Mages can summon 2 Demon Skeleton to kill Necromancers in Drefia, the most common place to hunt them. Paladins should use Bolt+Heavy Magic Missile. Knights can solo these but it is not recommended as their damage is a lot higher in melee range.
As a high-level Mage you can hunt these great with Great Fireball Rune. Rush into the rooms so you can hit all of the Necromancers at once. As soon as your Energy Wave usually hits more than 580 you can also use E-Wave to oneshot them.
If you hunt them in Drefia you might want to lure all the Demon Skeleton which spawn between the rooms to the top right corner where the Sheep spawn. You will need a Stealth Ring.


Loot: 0-90 gp, Green Mushroom (semi-rare), Clerical Mace (semi-rare), Mystic Turban (rare), Skull Staff (very rare), Conjure Wand (very rare), Boots of Haste (very rare; 0,1% drop rate)



Monsters