Difference between revisions of "Spells"

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Revision as of 12:47, 24 August 2020

Knight Spells
Knight Full Male.png

Useful tips and advice for warriors.
Ranger Spells
Scout Full Male.png

Useful tips and advice for scouts.
Archmage Spells
Sorcerer Full Male.png

Useful tips and advice for sorcerers.
Druid Spells
Mage Full Male.png

Useful tips and advice for clerics.
All Spells
Offensive Spells
Rune Spells
Faction Spells



All Spells Knight Spells Ranger Spells Archmage Spells Druid Spells
Magic Dust.gif Knight Full Male.png Scout Full Male.png Sorcerer Full Male.png Mage Full Male.png



Spells are magical syntaxes that, once cast, will consume some mana in order to produce the desired effect.
All spells require a certain amount of mana every time they are used, except for Taunt, and have a minimum magic level requirement. In addition to these restrictions, some spells can only be used by certain vocations.

You cannot use spells too rapidly, as the client will tell you that you are exhausted if you cast spells too quickly in a short period of time. Note that you can not get muted for quickly casting spells, but you cannot cast spells while muted.

The skills of the magic user have a direct impact upon the effectiveness of most spells and runes. While the magic level has the largest impact upon the effect of spells, it is also effected by the experience level to a lesser degree.

Spells are useful for many different things. With spells, you can do almost anything from summoning a horde of skeletons to fight by your side, to generating magical light to illuminate your path.


Guides / Lists


Spell Lists