Properties
Equipment items and weapons sometimes have special inherent properties visible by "looking" at the item and holding down the SHIFT button at the same time. These can come in the form of damage resistance, skill bonuses, speed, special attacks and more.
They are similar to Attributes, but differ in the way that properties are inherently part of every individual item of a certain type (e.g. every Demonbone Armor naturally has a 2% poison resistance property), while attributes need to be added onto an item or have a chance to be on an item when looted.
Damage Reduction Properties
Damage reduction properties reduce the amount of damage taken from all hits of a certain or multiple damage types by a % amount.
All Damage Resistance
Image: | Name: | All Damage Res %: |
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Barbel Feast | 10% for 10 seconds after consumption |
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Exquisite Barbel Feast | 25% for 10 seconds after consumption |
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Might Ring | 20% for 20 charges or hits |
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Ring of Purity | 1% for 150 minutes (rechargeable) |
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Staff of the Primordial Fire | 10% for 1 minute (druid active ability with 4 min cooldown) |
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The Apocalypse | 1% |
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The Armageddon | 1% |
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The Calamity | 1% |
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Blessed Amulet | 6% |
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Elven Amulet | 5% for 50 charges or hits against all damage except curse, lifedrain and manadrain |
Physical Resistance
Other ways of reducing physical damage: |
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Items with all damage resistance property. |
Resistance (Physical) Attribute |
Image: | Name: | Physical Res %: |
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Stone Skin Amulet | 80% for 5 charges or hits |
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Deepshadow Amulet | 40% for 3 charges or hits, recharges after 5 minutes |
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Protection Amulet | 6% for 200 charges or hits |
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Emberwake Ring | 3% for 150 minutes, rechargeable |
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Sapphire Amulet | 4% |
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Warlord Helmet | 1% |
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Golden Boots | 1% |
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Flaming Aegis | 1% |
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Hellforged Legs | 1% |
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Dwarven Armor | 2% |
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Hellforged Helmet | 2% |
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Dwarven Legs | 3% |
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Hellforged Armor | 3% |
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Umbral Legs | 3% |
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Angelic Legs | 3% |
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Shield of the Ancients | 2% |
Fire Resistance
Other ways of reducing fire damage: |
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Items with all damage resistance property. |
Resistance (Fire) Attribute |
Resistance (Elements) Attribute |
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Image: | Name: | Fire Res %: |
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Dragon Necklace | 10% for 200 charges or hits |
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Emberwake Ring | 3% for 150 minutes, rechargeable |
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Golden Boots | 1% |
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Magic Plate Legs | 1% |
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Emberwake Tunic | 2% |
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Shield of Unseen Forces | 2% |
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Flaming Aegis | 2% |
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Vanadinite Helmet | 2% |
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Vanadinite Legs | 2% |
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Vanadinite Armor | 3% |
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Sunfire Robe | 3% |
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Dreadweave Robe | 4% |
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Isingoma Sigil | 4% |
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Amulet of the Elements | 5% when first crafted 10% after Undead Dragon and Shadow Drake tasks 20% after Daevok |
Energy Resistance
Other ways of reducing energy damage: |
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Items with all damage resistance property. |
Resistance (Energy) Attribute |
Resistance (Elements) Attribute |
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Image: | Name: | Energy Res %: |
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Strange Talisman | 10% for 200 charges or hits |
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Isingoma Skirt | 1% |
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Golden Boots | 1% |
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Magic Plate Legs | 1% |
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Shield of Unseen Forces | 2% |
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Isingoma Robe | 2% |
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Amulet of the Elements | 5% when first crafted 10% after Undead Dragon and Shadow Drake tasks 20% after Daevok |
Poison Resistance
Other ways of reducing poison damage: |
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Items with all damage resistance property. |
Resistance (Poison) Attribute |
Resistance (Elements) Attribute |
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Image: | Name: | Poison Res %: |
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Silver Amulet | 10% for 200 charges or hits |
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Ent Mask | 1% |
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Ent Armor | 1% |
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Ent Legs | 1% |
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Ent Boots | 1% |
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Plaguespreader Robe | 1% |
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Virulent Clawboots | 1% |
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Golden Boots | 1% |
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Magic Plate Legs | 1% |
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Shield of Unseen Forces | 2% |
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Demonbone Armor | 2% |
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Demonbone Boots | 2% |
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Demonbone Helmet | 2% |
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Demonbone Legs | 2% |
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Observer Helmet | 2% |
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Soulstealer Armor | 2% |
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Virulent Legs | 2% |
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Virulent Helmet | 3% |
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Webcrawler Shield | 3% |
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Virulent Armor | 4% |
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Corrupted Staff | 5% |
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Amulet of the Elements | 5% when first crafted 10% after Undead Dragon and Shadow Drake tasks 20% after Daevok |
Ice Resistance
Other ways of reducing ice damage: |
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Items with all damage resistance property. |
Resistance (Ice) Attribute |
Resistance (Elements) Attribute |
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Image: | Name: | Ice Res %: |
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Snow Ravager Amulet | 5% |
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Permafrost Robe | 1% |
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Golden Boots | 1% |
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Magic Plate Legs | 1% |
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Shield of Unseen Forces | 2% |
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Icebound Legs | 2% |
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Icebound Helmet | 1% |
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Icebound Armor | 3% |
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Amulet of the Elements | 20% after completing Enhancing the Amulet Quest |
Death Resistance
Other ways of reducing death damage: |
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Items with all damage resistance property. |
Resistance (Death) Attribute |
Image: | Name: | Death Res %: |
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Deepshadow Boots | 1% |
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Umbral Robe | 1% |
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Deepshadow Legs | 2% |
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Soulstealer Armor | 2% |
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Umbral Plate Armor | 2% |
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Umbral Boots | 2% |
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Deepshadow Mask | 3% |
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Umbral Legs | 3% |
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Umbral Helmet | 3% |
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Deepshadow Robe | 4% |
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Umbral Platemail | 4% |
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Lich Grimoire | 5% |
Holy Resistance
Other ways of reducing holy damage: |
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Items with all damage resistance property. |
Resistance (Holy) Attribute |
Image: | Name: | Holy Res %: |
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Angelic Boots | 1% |
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Angelic Helmet | 2% |
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Angelic Plate Armor | 2% |
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Angelic Legs | 3% |
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Angelic Platemail | 4% |
Curse Resistance
Other ways of reducing curse damage: |
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Items with all damage resistance property. |
Resistance (Curse) Attribute |
![]() When used on a player it increases their curse resistance by 15% (or 25% after completing the White Light Faction) for 20 seconds with a 60 second cooldown (40 second downtime). |
Image: | Name: | Curse Res %: |
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Umbral Robe | 1% |
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Umbral Plate Armor | 2% |
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Umbral Boots | 2% |
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Umbral Legs | 3% |
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Umbral Helmet | 3% |
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Umbral Platemail | 4% |
Lifedrain Resistance
Other ways of reducing lifedrain damage: |
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Items with all damage resistance property. |
Resistance (Lifedrain) Attribute |
Image: | Name: | Life-drain Res %: |
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Garlic Necklace | 20% for 200 charges or hits |
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Skeleton Legs | 1% |
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Skeleton Boots | 1% |
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Skeleton Mask | 2% |
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Angelic Boots | 2% |
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Pharaoh Boots | 2% |
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Pharaoh Helmet | 3% |
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Angelic Helmet | 4% |
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Pumpkin Armor | 5% |
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Emerald Mask | 5% |
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Angelic Platemail | 6% |
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Necromantic Bloodkilt | 6% |
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Pharaoh Armor | 8% |
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Necromantic Bloodrobe | 10% |
Mana drain Resistance
Other ways of reducing mana drain: |
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Items with all damage resistance property. |
Amplify Magic Shield Attribute |
Image: | Name: | Mana drain Res %: |
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Bronze Amulet | 20% for 200 charges or hits |
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Arcane Shoes | 1% |
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Arcane Kilt | 2% |
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Arcane Cowl | 3% |
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Grim Boots | 3% |
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Arcane Robe | 4% |
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Grim Legs | 5% |
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Pharaoh Robe | 6% |
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Magic Cloak | 10% |
Skill Increase Properties
Skill increase properties increase your Magic Level, Distance Fighting or Melee Skill.
Magic Level
Mages can also increase their Magic Level by wearing equipment with the Intelligence Attribute (does not work for knights or archers).
The Pharaoh Robe and Umbral Robe also do not work for knights or archers, while the Angelic Legs provide them with different skill increases, but the wands and staves listed below do work for all vocations.
Image: | Name: | ML increase: |
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Magic Wand | +1 ML |
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Ritual Wand | +1 ML |
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Magician's Staff | +1 ML |
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Staff of the Primordial Fire | +1 ML |
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Venom Wand | +1 ML (mages and druids only) |
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Necromantic Bloodkilt | +1 ML (mages and druids only) |
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Observer Shield | +1 ML (mages and druids only) |
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Observer Helmet | +1 ML (mages and druids only) |
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Archlight Wand | +1 ML (mages and druids only) |
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Dreadweave Robe | +1 ML (mages and druids only) |
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Lich Grimoire | +1 ML (mages and druids only) |
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Pharaoh Robe | +2 ML (mages and druids only) |
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Umbral Robe | +2 ML (mages and druids only) |
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Angelic Legs | +2 ML (mages and druids only) |
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Great Staff | +2 ML |
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Meteorite Wand | +2 ML |
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The Doomcaller | +2/3* ML |
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The Ward of Sheol | +3 ML (mages and druids only) |
Distance Fighting
Players can also increase their Distance Fighting by wearing equipment with the Precise Attribute.
Image: | Name: | Distance increase: |
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Sweet Maris Feast | +3 Distance Fighting (for 2 hours) |
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Ent Mask | +1 Distance Fighting |
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Ent Armor | +1 Distance Fighting |
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Bow of Judgement | +1 Distance Fighting |
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Bow of the Primordial Fire | +1 Distance Fighting |
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Emberwake Tunic | +1 Distance Fighting |
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Soulstealer Armor | +1 Distance Fighting |
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Watcher Armor | +1 Distance Fighting |
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Vampiric Bow | +0, +1, +2 Distance Fighting* |
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Meteorite Crossbow | +2 Distance Fighting |
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Great Quiver | +2 Distance Fighting |
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Umbral Plate Armor | +2 Distance Fighting |
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Angelic Plate Armor | +3 Distance Fighting |
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Angelic Legs | +3 Distance Fighting |
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Shadowfall Crossbow | +3 Distance Fighting |
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Sacred Arbalest | +3 Distance Fighting |
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The Annihilator | +3 Distance Fighting |
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Helmet of Torment | +3 Distance Fighting |
-- | Armor of Torment | +4 Distance Fighting |
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Legs of Torment | +4 Distance Fighting |
Sword Fighting
Players can also increase their Sword Fighting by wearing equipment with the Vast Grip Attribute.
Image: | Name: | Sword increase: |
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Cheesy Maris Feast | +3 Sword Fighting (for 2 hours) |
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Sword Ring | +4 Sword Fighting (for 30 minutes) |
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Watcher Legs | +1 to Melee Skill |
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Meteorite Sword | +1 Sword Fighting |
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Umbral Helmet | +1 to Melee Skill |
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Umbral Platemail | +2 to Melee Skill |
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The Armageddon | +2 Sword Fighting |
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Umbral Legs | +3 to Melee Skill |
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Angelic Legs | +3 to Melee Skill |
Axe Fighting
Players can also increase their Axe Fighting by wearing equipment with the Vast Grip Attribute.
Image: | Name: | Axe increase: |
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Spicy Maris Feast | +3 Axe Fighting (for 2 hours) |
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Axe Ring | +4 Axe Fighting (for 30 minutes) |
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Watcher Legs | +1 to Melee Skill |
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Meteorite Axe | +1 Axe Fighting |
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Umbral Helmet | +1 to Melee Skill |
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Umbral Platemail | +2 to Melee Skill |
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The Apocalypse | +2 to Axe Fighting |
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Umbral Legs | +3 to Melee Skill |
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Angelic Legs | +3 to Melee Skill |
Club Fighting
Players can also increase their Club Fighting by wearing equipment with the Vast Grip Attribute.
Image: | Name: | Club increase: |
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Bitter Maris Feast | +3 Club Fighting (for 2 hours) |
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Club Ring | +4 Club Fighting (for 30 minutes) |
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Watcher Legs | +1 to Melee Skill |
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Meteorite Hammer | +1 Club Fighting |
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Umbral Helmet | +1 to Melee Skill |
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Umbral Platemail | +2 to Melee Skill |
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The Calamity | +2 to Club Fighting |
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Umbral Legs | +3 to Melee Skill |
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Angelic Legs | +3 to Melee Skill |
Health Increase Properties
Players can increase their health pool size by wearing equipment with the Vitality Attribute.
This list will show items with properties which increase your total HP.
Image: | Name: | HP increase: |
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Magician Legs | +5 HP |
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Magician Hood | +5 HP |
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Magician's Staff | +50 HP |
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Staff of the Primordial Fire | +50 HP |
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Necromantic Bloodkilt | +10 HP |
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Necromantic Bloodrobe | +10 HP |
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Pharaoh Robe | +10 HP |
Mana Increase Properties
Players can increase their mana pool size by wearing equipment with the Intellect Attribute.
This list will show items with properties which increase your total MP.
Image: | Name: | MP increase: |
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Grim Boots | +30 MP |
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Watcher Boots | +30 MP |
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Pharaoh Robe | +30 MP |
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Grim Legs | +50 MP |
Speed
Speed in this case refers to a player's movement speed which is ordinarily gained with levels (visible within your skills window).
Speed increase from levels decreases as you get higher level (e.g. a lvl 40 might get 2-3 speed points per level, while at 300+ you get roughly 1 speed point every 2-3 levels).
Players can increase their speed by wearing equipment with the Streamlined Attribute.
This list will show items which increase a player's movement speed as a property.
Image: | Name: | Speed increase: |
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Pharaoh Ring | +50 Speed on sand |
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Snow Boots | +100 Speed on snow |
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Tortoise Boots | +120 Speed on flooded floor tiles |
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Torn Quicksand Boots | +220 Speed on quicksand |
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Sweet Puffer Meal | +10 Speed (for 20 minutes) |
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Exquisite Sweet Puffer Meal | +30 Speed (for 20 minutes) |
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Exquisite Sweet Puffer Feast | +50 Speed (for 20 minutes) |
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Time Ring | +30 Speed (for 10 minutes) |
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Bag of Goodies | +10 Speed (for 30 minutes) |
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Enchanted Witches Broom | +40 Speed (for 20 minutes) |
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Ring of Purity | +3 Speed (for 150 minutes, rechargeable) |
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Emberwake Ring | +10 Speed (150 minutes, rechargeable) |
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Emberwake Tunic | +3 Speed |
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Roc Feather | +4 Speed |
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Great Quiver | +4 Speed |
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Ent Legs | +5 Speed |
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Blessed Amulet | +6 Speed |
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Adventurer Boots | +10 Speed |
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Magician Boots | +10 Speed |
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Angelic Plate Armor | +10 Speed |
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Umbral Plate Armor | +10 Speed |
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Skeleton Boots | +20 Speed |
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Golden Boots | +20 Speed |
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Ent Boots | +25 Speed |
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Grim Boots | +30 Speed |
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Revenant Boots | +30 Speed |
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Magic Plate Boots | +30 Speed |
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Webcrawler Boots | +30 Speed |
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White Dress | +30 Speed |
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Boots of Haste | +40 Speed |
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Deepshadow Boots | +40 Speed |
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Santa's Boots | +40 Speed +100 Speed on snow |
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Quicksand Boots | +40 Speed +220 Speed on quicksand |
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Virulent Clawboots | +40 Speed |
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Angelic Boots | +45 Speed |
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Umbral Boots | +45 Speed |
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Watcher Boots | +45 Speed |
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Patched Boots | +50 Speed |
-- | Armor of Torment | +15 Speed |
Damage Dealing Properties
These lists will display items which provide special damaging effects which inflict damage to creatures either passively while they're being used or actively by executing a special ability the item offers.
Passive Damage Dealing Properties
The following Attributes provide similar effects to passive damage properties:
- Reflect - some physical dmg reflected back (some shields)
- Gouge - chance to deal additional physical dmg over time (some melee weapons)
- Vampirism - chance to deal additional life-drain damage and heal yourself (some swords)
- Blood Worm - chance to deal additional physical and life-drain damage over time (Blood Mace)
- Plague - chance to deal additional poison damage over time (some melee weapons)
- Cursed - chance to deal additional death damage on hit (some melee weapons)
- Frost Strike - chance to deal additional ice damage on hit (some melee weapons)
- Flame Strike - chance to deal additional fire damage on hit (some melee weapons)
- Electrified - chance to deal additional energy damage on hit (some melee weapons)
These items have such properties naturally:
Image: | Name: | Effect: |
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Poisoned Bow | Poison - inflicts a poisoning effect on your target starting at 15 damage and counting down, for a total of 120 poison damage |
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Envenomed Crossbow | Poison - inflicts a poisoning effect on your target starting at 15 damage and counting down, for a total of 120 poison damage |
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The Sky Piercer | Poison - inflicts a poisoning effect on your target upon hit (any hit), starting at 15 damage and counting down, for a total of 120 poison damage |
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Venom Greataxe | Poison - inflicts a poisoning effect on your target upon hit (any hit), starting at 15 damage and counting down, for a total of 120 poison damage |
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Venom Greathammer | Poison - inflicts a poisoning effect on your target upon hit (any hit), starting at 15 damage and counting down, for a total of 120 poison damage |
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Venom Greatsword | Poison - inflicts a poisoning effect on your target upon hit (any hit), starting at 15 damage and counting down, for a total of 120 poison damage |
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Venom Crossbow | Poison - inflicts a poisoning effect on your target starting at 25 damage and counting down, for a total of 325 poison damage |
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Frostwind | Frost - 15% chance on hit to deal additional ice damage between 0-25% of your max damage according to the melee formula |
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Shakirian Bow | Electrify - inflicts an electrifying effect on your target dealing 10 damage for 2 turns, for a total of 20 energy damage |
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Chaos Shield | Curse - 10% chance to trigger when a creature blood-hits you with a physical attack, deals 5-60 curse damage to the creature (does not work on players) |
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Thunder Hammer | Energy Strike - 20% chance to deal additional energy damage on hit between 1 and 25% of your max hit (calculated with melee skill dmg formula) |
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Ignited Bow | Burn - inflicts a burning effect on your target starting at 8 damage and counting down, for a total of 36 fire damage |
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Flaming Bow | Burn - inflicts a burning effect on your target starting at 15 damage and counting down, for a total of 120 fire damage |
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Blazing Crossbow | Burn - inflicts a burning effect on your target when using Bolts, starting at 15 damage and counting down, for a total of 120 fire damage |
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Fiery Bow | Burn - inflicts a burning effect on your target starting at 15 damage and counting down, for a total of 120 fire damage |
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Crystallized Crossbow | Freeze - inflicts a freezing effect on your target starting at 10 damage and counting down, for a total of 55 ice damage |
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Crystallized Bow | Freeze - inflicts a freezing effect on your target starting at 10 damage and counting down, for a total of 55 ice damage |
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Vampiric Bow | Lifedrain Shot - Deals additional lifedrain damage between 1% and 7% of your max damage with the distance formula on a successful hit. - Vampiric Shot - Once the weapon reaches its 4th stage (after the first 3 hits starting from its 1st stage) each following hit has a 15% chance to heal the shooter for 55-85 health points and revert the weapon to its original state. Only players above level 100 can use this weapon without damaging themselves! |
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Vampiric Axe | Lifedrain Strike - Deals an additional 25-35 lifedrain damage on every hit. - Vampiric Strike - Once the weapon reaches its 4th stage (after the first 3 hits starting from its 1st stage) each following hit has a 15% chance to heal the wielder for 55-85 health points and revert the weapon to its original state. Only players above level 100 can use this weapon without damaging themselves! |
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Vampiric Mace | Lifedrain Strike - Deals an additional 25-35 lifedrain damage on every hit. - Vampiric Strike - Once the weapon reaches its 4th stage (after the first 3 hits starting from its 1st stage) each following hit has a 15% chance to heal the wielder for 55-85 health points and revert the weapon to its original state. Only players above level 100 can use this weapon without damaging themselves! |
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Vampiric Sword | Lifedrain Strike - Deals an additional 25-35 lifedrain damage on every hit. - Vampiric Strike - Once the weapon reaches its 4th stage (after the first 3 hits starting from its 1st stage) each following hit has a 15% chance to heal the wielder for 55-85 health points and revert the weapon to its original state. Only players above level 100 can use this weapon without damaging themselves! |
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Ancient Crossbow | Death - inflicts an effect on your target dealing 10 damage for 2 turns, for a total of 20 death damage |
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Sword of the Primordial Fire | Primordial Flame Strike - 15% chance on hit to deal additional primordial fire damage between 0-25% of your max damage according to the melee formula (different from regular fire, hits most creatures) Only players who have completed the Archini Faction can use this weapon without damaging themselves! |
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Axe of the Primordial Fire | Primordial Flame Strike - 15% chance on hit to deal additional primordial fire damage between 0-25% of your max damage according to the melee formula (different from regular fire, hits most creatures) Only players who have completed the Archini Faction can use this weapon without damaging themselves! |
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Mace of the Primordial Fire | Primordial Flame Strike - 15% chance on hit to deal additional primordial fire damage between 0-25% of your max damage according to the melee formula (different from regular fire, hits most creatures) Only players who have completed the Archini Faction can use this weapon without damaging themselves! |
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Bow of the Primordial Fire | Fast Hand - 2% chance to hit twice in one turn. Sharpshooter - 2% chance to increase distance fighting by 10% for 6 seconds upon hit. Primordial Burn - Deals additional primordial fire damage between 1% and 7% of your max damage with the distance formula on a successful hit (different from regular fire, hits most creatures) Only players who have completed the Archini Faction can use this weapon without damaging themselves! |
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Meteorite Axe | Lightning Strike - 20% chance to deal additional lightning damage on hit between 1 and 25% of your max hit (calculated with melee skill dmg formula; different than regular energy damage, hits most creatures) |
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Meteorite Hammer | Lightning Strike - 20% chance to deal additional lightning damage on hit between 1 and 25% of your max hit (calculated with melee skill dmg formula; different than regular energy damage, hits most creatures) |
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Meteorite Sword | Lightning Strike - 20% chance to deal additional lightning damage on hit between 1 and 25% of your max hit (calculated with melee skill dmg formula; different than regular energy damage, hits most creatures) |
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Meteorite Crossbow | Lightning Strike - Deals additional lightning damage between 1% and 10% of your max damage with the distance formula on a successful hit (different from energy damage, hits most creatures) |
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Bow of Judgement | Holy Strike - Deals additional holy damage between 1% and 7% of your max damage with the distance formula on a successful hit.; (*see Distance Fighting for formulas) |
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Triangle Star Bow | Fast Hand - 5% chance to hit twice in one turn. Holy Strike - Deals additional holy damage between 1% and 7% of your max damage with the distance formula on a successful hit.; (*see Distance Fighting for formulas) |
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Shadowfall Crossbow | Death Strike - Deals additional death damage between 1% and 19% of your max damage with the distance formula on a successful hit. |
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Sacred Arbalest | Holy Strike - Deals additional holy damage between 1% and 13% of your max damage with the distance formula on a successful hit.; (*see Distance Fighting for formulas) |
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The Annihilator | Fast Hand - 10% chance to hit twice in one turn. Piercing - This weapon's attacks ignore the target's armor. This weapon can only be used by players who have completed the Demonic Faction. |
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The Calamity | Swift Striker - 9% chance to hit twice in one turn. This weapon can only be used by players who have completed the Demonic Faction. |
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The Apocalypse | Swift Striker - 9% chance to hit twice in one turn. This weapon can only be used by players who have completed the Demonic Faction. |
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The Armageddon | Swift Striker - 9% chance to hit twice in one turn. This weapon can only be used by players who have completed the Demonic Faction. |
Active Effects or Abilities
The following Attributes provide similar effects to active properties:
- Dragon's Breath - casts a Fire Wave in front of the caster, 5 minute cooldown (right-click item)
- Thunder Swing - Explosion-shaped energy damage attack, 8 minute cooldown (right-click weapon and left-click target)
These items have such properties naturally:
Image: | Name: | Effect: |
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Bow of the Primordial Fire | 'Primordial Fire Missile' - [Active ability; 4 minute cooldown] Right-click the bow and left-click a target on screen to deal single-target primordial fire damage (different from regular fire, hits most creatures; damage scales with your Heavy Magic Missile damage) Only players who have completed the Archini Faction can use this property! |
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Staff of the Primordial Fire | Mage's Active Effect: 'Fire Shot' - [Active ability only usable by mages; 4 minute cooldown] Right-click the staff and left-click a target on screen to inflict single-target primordial fire damage (different from regular fire, hits most creatures; damage scales with your Sudden Death Rune damage) - Druid's Active Effect: 'Resistance' - [Active ability only usable by druids; 4 minute cooldown] Right-click the staff and left-click yourself or another player on screen to provide them with 60 seconds of 10% resistance to all damage Only players who have completed the Archini Faction can use these properties! |
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Sword of the Primordial Fire | Primordial Fire Swing - [Active ability only usable by knights; 4 minute cooldown] Right-click the weapon to deal primordial fire damage scaling with your level and magic level to 5 creatures in front of your character in a crescent (different from regular fire, hits most creatures). [ min = (level * 2 + maglevel * 3) * 0.3 ] [ max = (level * 2 + maglevel * 3) * 0.65 ] |
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Axe of the Primordial Fire | Primordial Fire Swing - [Active ability only usable by knights; 4 minute cooldown] Right-click the weapon to deal primordial fire damage scaling with your level and magic level to 5 creatures in front of your character in a crescent (different from regular fire, hits most creatures). [ min = (level * 2 + maglevel * 3) * 0.3 ] [ max = (level * 2 + maglevel * 3) * 0.65 ] |
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Mace of the Primordial Fire | Primordial Fire Swing - [Active ability only usable by knights; 4 minute cooldown] Right-click the weapon to deal primordial fire damage scaling with your level and magic level to 5 creatures in front of your character in a crescent (different from regular fire, hits most creatures). [ min = (level * 2 + maglevel * 3) * 0.3 ] [ max = (level * 2 + maglevel * 3) * 0.65 ] |
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The Doomcaller | Hellfire - [3 minute cooldown] One-handed version: Right-click the staff to summon a hellfire which deals single target primordial fire damage during 6 1-second turns and then disappears (roughly 400-500~ damage per hit around levels 400-500). Two-handed version: Right-click the staff to summon a hellfire which deals 3x3 area of effect primordial fire damage during 6 1-second turns and then disappears (roughly 120-170~ damage per hit around levels 400-500). This weapon can only be used by players who have completed the Demonic Faction. |