Difference between revisions of "Spells"

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| style="text-align: center" | [[File:Ancreo_res.png|link=Summons]] <br> <br> List of all avaible summons.
| style="text-align: center" | [[File:Ancreo_res.png|link=Summons]] <br> <br> List of all avaible summons.<br><br>
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Revision as of 14:47, 24 August 2020

Warrior Spells
Guidewarrior.png

List of all spells Knights can learn.
Scout Spells
Guidescout.png

List of all spells Rangers can learn.
Sorcerer Spells
Guidesorcerer.png

List of all spells Archmages can learn.
Cleric Spells
Guidemage.png

List of all spells Druids can learn.
All Spells
Incuro.png

List of all avaible spells ingame.
Summons
Ancreo res.png

List of all avaible summons.

Rune Spells
Encurso vita virtus.png

List of all rune spells ingame.
Faction Spells
Antar magni vid.png

List of spells obtainable from The Order of Holy Rose

Spells are magical syntaxes that, once cast, will consume some mana in order to produce the desired effect.
All spells require a certain amount of mana every time they are used, except for Taunt, and have a minimum magic level requirement. In addition to these restrictions, some spells can only be used by certain vocations. Most of the spells require to learn (buy) them before being able to cast.

You cannot use spells too rapidly, each spell, depending on the type, will exhaust you for 1 or 2 seconds. Note that you can not get muted for quickly casting spells, but you cannot cast spells while muted.

The skills of the magic user have a direct impact upon the effectiveness of most spells and runes. While the magic level has the largest impact upon the effect of spells, it is also effected by the experience level to a lesser degree.

Spells are useful for many different things. With spells, you can do almost anything from summoning a horde of skeletons to fight by your side, to generating magical light to illuminate your path.