Vocations

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Revision as of 19:01, 22 August 2020 by IlikeTurtles (talk | contribs)

Currently, there are 4 vocations ingame.

Warrior - which can be promoted to Knight - Vocation that is as good in lone journeys as in adventure with friends. Knights use meele weapons, such as swords, axes and clubs. His biggest advantage is high health pool, which makes him great tank. Needed on basically every high-tier monster teamhunt.

Scout - which can be promoted to Ranger - Vocation that focus on killing single targets with distance weapons, but is not scared of facing an enemy. Great for players that like to play alone, but also a worthy comrade for teamhunts.

Sorcerer - which can be promoted to Archmage - Vocation for people that love to feel the fun of PvP, using the powerful magic of Ultimate Explosion. Also great for teamhunts with friends, using the mighty magic of energy beams and waves!

Cleric - which can be promoted to Druid - Vocation for people that want to focus on playing in group of friends. Not the best lonely, irreplaceable with a Knight!

Knight Ranger Archmage Druid
Health Gain 15 hp 10 hp 5 hp 5 hp
Mana Gain 5 mana 15 mana 30 mana
Capacity Gain 25 oz. 20 oz. 10 oz. 10 oz.
Solo Hunting Star 3.png Star 3.png Star 2.png Star 1.png
Team Hunting Star 3.png Star 2.png Star 3.png Star 3.png
Solo Profit Star 3.png Star 3.png Star 1.png Star 2.png
Pros Great both at solo and teamhunting. Needed for almost every high-tier monster hunt. Can hunt for hours without refilling. Can explore new areas without fear of death. Great at solo hunting. Can profit easily. Not rune-heavy. Can survive comboes by strong monsters. Can manasit Burst Arrows for profit. Great at teamhunting, huge amounts of damage using runes or spells. Can pull the biggest exp/h ingame. Huge damage in PvP. After finishing one of main factions, Archmages can make Ice HMMs while manasitting for extra profit. Great at teamhunting, huge amounts of damage and cheap healing. Can manasit while AFK to make profit and boost Magic Level.
Cons Needs good skills to be effective. Cannot heal with spells. Need 4 Magic Level to use UH, which is main source of heaing. Needs to refill ammo very often. Hard to level up at beggining. Expensive to level up to high level. Bad at solo hunting. Hard to level up at beggining. Expensive to level up to high level. Bad at solo hunting untill you get Purification spell.