Difference between revisions of "Promotion"

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== Introduction ==


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==Introduction==
 
A promotion is a permanent vocation upgrade. As well as a new title, promoted players will have enhanced regeneration, a lowered death penalty and a new spell. Promotion can be bought from any Monarch ingame:
 
 
*<span style="line-height: 1.5">King Tibianicus III of Thais</span>
*<span style="line-height: 1.5">Queen Eloise of Carlin</span>
*<span style="line-height: 1.5">Emperor Kruzak of Kazordoon</span>
*<span style="line-height: 1.5">Grand Vizier Ishebad of Yehsha</span>
 
<br/> Promotions cost 20,000 gp (20k) and can only be bought if these requirements are met:
 
*The account must have a premium status
*The character receiving the promotions must be a level 20 or higher
 
&nbsp;
 
== Benefits ==


----
----
A promotion is a permanent vocation upgrade. As well as a new title, promoted players will have enhanced regeneration, a lowered death penalty and a new spell. Promotion can be bought from any Monarch ingame:<br />


* <span style="line-height: 1.5">King Tibianicus III of Thais</span>
A promoted character will receive a new title:
* <span style="line-height: 1.5">Queen Eloise of Carlin</span>
 
* <span style="line-height: 1.5">Emperor Kruzak of Kazordoon</span>
* <span style="line-height: 1.5">Grand Vizier Ishebad of Yehsha</span>
<br />  Promotions cost 20,000 gp (20k) and can only be bought if these requirements are met:<br />


* The account must have a premium status
*Clerics will become Druids
* The character receiving the promotions must be a level 20 or higher
*Warriors will become Knights
<br />
*Scouts will become Rangers
==Benefits==
*Sorcerers will become Archmages


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<br/> Promoted characters will have a reduced death penalty. If a promoted character dies, they will lose 30% less experience and skills. Item drop rates are unaffected however.<br/> <br/> Health and Mana regeneration rates are faster with promotions. The new rates are:<br/> '''Note: Pendulum's regeneration rates are double these (Legacy has 2x regeneration)'''
A promoted character will receive a new title:<br />  
 
=== Health Regeneration ===
 
*<span style="line-height: 1.5">Warrior's hp regeneration will go from 1 hp every 6 seconds to 1 hp every 3 seconds</span>
*<span style="line-height: 1.5">Scout's hp regeneration will go from 1 hp every 8 seconds to 1 hp every 4 seconds</span>
*<span style="line-height: 1.5">Cleric's and Sorcerer's hp regeneration will go from 1 hp every 12 seconds to 1 hp every 6 seconds</span>
 
&nbsp;
 
=== Mana Regeneration ===


* Clerics will become Druids
*Warrior's Mana regeneration will not change
* Warriors will become Warriors
*Scout's Mana regeneration will go from 1 Mana every 4 seconds to 1 Mana every 3 seconds
* Scouts will become Rangers
*Cleric's and Sorcerer's Mana regeneration will go from 1 Mana every 3 seconds to 1 Mana every 2 seconds
* Sorcerers will become Archmages
<br />  Promoted characters will have a reduced death penalty. If a promoted character dies, they will lose 30% less experience and skills. Item drop rates are unaffected however.<br /> <br />  Health and Mana regeneration rates are faster with promotions. The new rates are:<br /> '''Note: Pendulum's regeneration rates are double these (Legacy has 2x regeneration)'''<br />
===Health Regeneration===


* <span style="line-height: 1.5">Warrior's hp regeneration will go from 1 hp every 6 seconds to 1 hp every 3 seconds</span>
&nbsp;
* <span style="line-height: 1.5">Scout's hp regeneration will go from 1 hp every 8 seconds to 1 hp every 4 seconds</span>
* <span style="line-height: 1.5">Cleric's and Sorcerer's hp regeneration will go from 1 hp every 12 seconds to 1 hp every 6 seconds</span>
<br />
===Mana Regeneration===


* Warrior's Mana regeneration will not change
== New Spells ==
* Scout's Mana regeneration will go from 1 Mana every 4 seconds to 1 Mana every 3 seconds
* Cleric's and Sorcerer's Mana regeneration will go from 1 Mana every 3 seconds to 1 Mana every 2 seconds
<br />
==New Spells==


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Each vocation will be able to learn one new spell when they receive a Promotion.<br />


* Warriors are able to learn the [[Challenge|Challenge]]spell
Each vocation will be able to learn one new spell when they receive a Promotion.
* Rangers are able to learn the [[Conjure Power Bolt|Conjure Power Bolt]] spell
 
* Druids are able to learn the [[Wild Growth|Wild Growth]] spell
 
* Archmages are able to learn the [[Enchant Staff|Enchant Staff]] spell
*Warriors are able to learn the [[Challenge|Challenge spell]]  
*Rangers are able to learn the [[Conjure_Power_Bolt|Conjure Power Bolt]] spell  
*Druids are able to learn the [[Wild_Growth|Wild Growth]] spell  
*Archmages are able to learn the [[Enchant_Staff|Enchant Staff]] spell  
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Revision as of 19:07, 10 July 2018

Introduction


A promotion is a permanent vocation upgrade. As well as a new title, promoted players will have enhanced regeneration, a lowered death penalty and a new spell. Promotion can be bought from any Monarch ingame:
 
  • King Tibianicus III of Thais
  • Queen Eloise of Carlin
  • Emperor Kruzak of Kazordoon
  • Grand Vizier Ishebad of Yehsha


Promotions cost 20,000 gp (20k) and can only be bought if these requirements are met:

  • The account must have a premium status
  • The character receiving the promotions must be a level 20 or higher

 

Benefits


A promoted character will receive a new title:
 
  • Clerics will become Druids
  • Warriors will become Knights
  • Scouts will become Rangers
  • Sorcerers will become Archmages


Promoted characters will have a reduced death penalty. If a promoted character dies, they will lose 30% less experience and skills. Item drop rates are unaffected however.

Health and Mana regeneration rates are faster with promotions. The new rates are:
Note: Pendulum's regeneration rates are double these (Legacy has 2x regeneration)

Health Regeneration

  • Warrior's hp regeneration will go from 1 hp every 6 seconds to 1 hp every 3 seconds
  • Scout's hp regeneration will go from 1 hp every 8 seconds to 1 hp every 4 seconds
  • Cleric's and Sorcerer's hp regeneration will go from 1 hp every 12 seconds to 1 hp every 6 seconds

 

Mana Regeneration

  • Warrior's Mana regeneration will not change
  • Scout's Mana regeneration will go from 1 Mana every 4 seconds to 1 Mana every 3 seconds
  • Cleric's and Sorcerer's Mana regeneration will go from 1 Mana every 3 seconds to 1 Mana every 2 seconds

 

New Spells


Each vocation will be able to learn one new spell when they receive a Promotion.