Difference between revisions of "Sandbeast"
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est_max_damage=+260 per turn| | est_max_damage=+260 per turn| | ||
sounds=?| | sounds=?| | ||
skinnable=[[Sandbeast Bone]] | skinnable=[[File:Sandbeast_bone.png]] [[Sandbeast Bone]] with [[File:Skinpeeler.png]](11%)| | ||
note=Runs on low health. They have two melee hits per 'round'. Usually found in groups, the Sandbeast can be dangerous to lower levels. Great exp, but fairly high damage output in groups.| | note=Runs on low health. They have two melee hits per 'round'. Usually found in groups, the Sandbeast can be dangerous to lower levels. Great exp, but fairly high damage output in groups.| | ||
strategy=Either run them and keep away from their double melee as a mage/paladin or as a knight try to face just one at a time.| | strategy=Either run them and keep away from their double melee as a mage/paladin or as a knight try to face just one at a time.| |
Revision as of 01:11, 7 July 2019
Hit Points: 850 Experience: 1240 Summon: -- Convince: -- | |
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Abilities: | Melee (0-123 x2), Light Healing (minor) |
Class: | ? |
Pushable: | ❌ |
Push Objects: | ✔️ |
Est. Max Damage: | +260 per turn |
Immune To: | Invisibility |
Neutral To: | Physical, Fire, Energy, Poison, Life Drain |
Sounds: | ? |
Task: | 600 (Tylar Tasks) |
Note: | Runs on low health. They have two melee hits per 'round'. Usually found in groups, the Sandbeast can be dangerous to lower levels. Great exp, but fairly high damage output in groups. |
Strategy: | Either run them and keep away from their double melee as a mage/paladin or as a knight try to face just one at a time. |
Loot: | 2-57 Gold Coin, Brass Legs, Dark Armor, Ham, 0-2 Meat, Scimitar, Dark Helmet (semi-rare), Time Ring (very rare). |
Skinnable: | Sandbeast Bone with (11%) |
Location: | In the mountains south of Abukir desert. |
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