Difference between revisions of "Hydra Small Spawn"

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{{HuntingSpot|
description=A small spawn of hydras which continues into the [[Giant Cobra Cave]], a good place to do your [[Tylar Tasks|Hydra task from Tylar]].|
strategy=Hydras grow a 2nd head at yellow HP and a 3rd one at red HP, this makes it so each head can use their poison wave ability every turn individually so shooters should be wary and blockers should stay diagonal. A mid level knight and shooter can hunt these quite effectively using [[Heavy Magic Missile|HMM's]].|
name=Lernaean Hydra Island|
image=[[File:Lernaean Hydra.gif]]|
level=130+ for mages // 120+ for rangers // 120+ for knights // 100+ for teamhunting| 
location=Abukir North Desert ([https://mediviastats.info/mapper.php?y=4516&x=2386&z=7&zoom=1 here] [[File:Map.png|link=https://mediviastats.info/mapper.php?y=4516&x=2386&z=7&zoom=1]])|
exp=Great|
loot=Decent|
notes=You'll need [[Key 7001]] to enter the spawn, it can be found in a barrel on a higher floor of the fortress at the entrance to the spawn.<br>A nice hunting place for experience with mid-level teamhunting.|
monsters=[[Lernaean Hydra]]}}


== '''Route to and map of the spawn:''' ==
[[File:JungleRootRoute1.png]]<br><br>
*[[Levitate]] up/down as shown by the red markers and go down through the hidden shovel hole:<br><br>
[[File:JungleRootRoute2.png]]<br>
[[File:JungleRootRoute3.png]]<br><br>
The skull markers represent the locations of hydras:<br><br>
*'''0'''<br>
[[File:HydraIsland1.png]]<br><br>
*'''+1'''<br>
[[File:HydraIsland2.png]]<br><br>
*'''+2/+3'''<br>
[[File:HydraIsland3.png]]<br><br>

Revision as of 23:25, 13 May 2021

File:Lernaean Hydra.gif
Lernaean Hydra Island
A small spawn of hydras which continues into the Giant Cobra Cave, a good place to do your Hydra task from Tylar.
Recommended Level:130+ for mages // 120+ for rangers // 120+ for knights // 100+ for teamhunting
Loot:Decent
Experience:Great
Location:Abukir North Desert (here Map.png)
Be prepared
to face:
Lernaean Hydra
Strategy:Hydras grow a 2nd head at yellow HP and a 3rd one at red HP, this makes it so each head can use their poison wave ability every turn individually so shooters should be wary and blockers should stay diagonal. A mid level knight and shooter can hunt these quite effectively using HMM's.
Notes:You'll need Key 7001 to enter the spawn, it can be found in a barrel on a higher floor of the fortress at the entrance to the spawn.
A nice hunting place for experience with mid-level teamhunting.

Route to and map of the spawn:

JungleRootRoute1.png

  • Levitate up/down as shown by the red markers and go down through the hidden shovel hole:

JungleRootRoute2.png
JungleRootRoute3.png

The skull markers represent the locations of hydras:

  • 0

HydraIsland1.png

  • +1

HydraIsland2.png

  • +2/+3

HydraIsland3.png