Green Djinn
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Revision as of 14:21, 29 December 2018 by Reinhard van Astrea (talk | contribs) (Text replacement - "{{Monster|" to "{{Monster| ")
Hit Points: 330 Experience: 430 Summon: -- Convince: -- | |
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Abilities: | Melee (0-110), Fireball (45-80), Sudden Death (50-105), Electrifies (25 hp/3 turns, 75 damage total), Heavy Drunkenness, Cancel Invisibility, turns you into a Rat |
Class: | ? |
Pushable: | ❌ |
Push Objects: | ✔️ |
Est. Max Damage: | +300 damage per turn |
Immune To: | Invisibility, Paralyze, Poison, Fire, Energy |
Neutral To: | Physical |
Sounds: | "Good wishes are for fairytales"; "I wish you a merry trip to hell!"; "Muahahahahaha"; '"Tell me your last wish!"; '"I grant you a deathwish!". |
Task: | 500 (Item Tasks) |
Note: | Green Djinns use strong melee when close to their opponents, and Energy Attacks when the opponent is at a distance. A green djinn will never retreat (they fight until death). These Magic Monsters are the counterpart of Blue Djinn and a lower rank than Efreet. They can turn you into a rat and cancel your invisibility. |
Strategy: | It is highly recommended to wear a Dwarven Ring as it can save you a trip back to the Temple! When Djinns make you drunk, it is very hard to control your movements. They can make you very drunk. |
Loot: | 0-113 Gold Coin, Cheese, Grave Flower, Small Oil Lamp (semi-rare), Green Book (semi-rare), 0-4 Small Emerald (rare), Mystic Turban (very rare). |
Location: | Mal'ouquah, Oasis Tomb, under the Yehsha Library Tomb |
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